I am new to using the Stat Audio command and I am hoping to get some help understanding the information that is printed.
The first bit of data I would like help understanding is the Dropped Instances. Are the instances being dropped due to the number of Active Sounds going over the Max Channel limit?
Next is the Evaluation of Concurrency. I see that is a value in the CallCount, is this value stomping Active Sounds before it hits the channel Count?
Lastly, I’d like a definition of what defines an Active Sound. Does a sound that is playing but at 0 Volume go towards the Active Sound count?
I need to add an edit - I just found thisinfo based from the UDK engine. Is the information still accurate?