Spring Summer 2025 Collection: Straight Bob
This classic salon look is a must have for any hair library. A simple, clean, jaw-line cut with choppy tips.
Compatible with Unreal Engine 5.6 (support for earlier versions coming soon).
Included:
`mhpkg` file for Unreal 5.6, containing the Groom, default materials from Epic, and the source Skeletal Mesh for creating new bindings.
`.abc` alembic groom export for earlier versions of Unreal Engine and non-Unreal software.
To use this Groom in Unreal Engine, simply drag the `mhpkg` file into Unreal Engine 5.6 or later, and select the groom from the Metahuman Creator assets library.
Alternatively, to manually create a binding for your MetaHuman character without using the Metahuman Creator:
Right click the Groom -> `Create Binding`
In `Source Skeletal Mesh`, select the `SKM_MH_Groom_Head` that came with the mhpkg.
in `Target Skeletal Mesh`, select your Metahuman's `_FaceMesh` Skeletal Mesh
Create the Binding
This should allow you to swap out the groom to any MetaHuman character from your project, without requiring use of the Metahuman Creator.