Release 3 from our SS25 Collection - the Buzz Cut
A clean and expertly crafted buzz cut; more than just a short trim, this style has been perfectly contoured to the shape of the female head. Whether you need an androgenous and sharp catwalk style, or a strong and independent daily-rider cut, this style suits a bleached-blonde or chocolate toned base alike.
Compatible with Unreal Engine 5.6, requires 'MetaHuman Creator' plugin to use the mhpkg file. (support for earlier versions coming soon).
Included:
`mhpkg` file for Unreal 5.6 with Metahuman Creator, containing the Groom, default materials from Epic, and the source Skeletal Mesh for creating new bindings.
`.abc` alembic groom export for earlier versions of Unreal Engine and non-Unreal software.
To use this Groom in Unreal Engine, simply drag the `mhpkg` file into Unreal Engine 5.6 or later, and select the groom from the Metahuman Creator assets library.
Alternatively, to manually create a binding for your MetaHuman character without using the Metahuman Creator:
Right click the Groom -> `Create Binding`
In `Source Skeletal Mesh`, select the `SKM_MH_Groom_Head` that came with the mhpkg.
in `Target Skeletal Mesh`, select your Metahuman's `_FaceMesh` Skeletal Mesh
Create the Binding
This should allow you to swap out the groom to any MetaHuman character from your project, without requiring use of the Metahuman Creator.