Fully physics based High-speed hover car…ooooh yeah.
Ive made some updates to my original system, including a linear damping effect to counter the “bounce” seen in many physics based hover vehicles. I have also modified the hovering behavior to allow the hover car to stick to the terrain. That, along with the damping effect, allows the car to travel across uneven terrain at high speeds, without bouncing against the ground, or flying off into the air. The alignment to the terrain, and rotation while turning is all done through applying torque.