Hey dev community, I am running into an issue with the startup movie in the Build of my project. It is working fine in the Standalone Game mode, but I can’t manage to package it at all.
What I have already tried:
- In the project settings → Project → Movies, I have filled the “Startup movies” path and checked “Wait for movies to Complete”.
- In the project settings → Project → Packaging, I also filled the “Specific movies to Package” with the same path
- In the project settings → Project → Packaging, I filled the “Additional Non-Asset Directories to Package” with “Movies”, and the movie I want to play is in that folder
I build the game using the project launcher, here are my settings (if relevant):
In General Settings:
- Platform: Windows
- Configuration: Shipping
- Content Scheme: Pak Files
In Content Scheme:
- Compress Pak Files: checked
- The rest is unchecked or 0
In Maps And Cooking:
- Cook Content: checked
- Incremental Cook: Modified & Dependencies (recommended)
In Build
- Build the game: checked
- Build even if a pre-built target exists: unchecked
- Architecture: Project Default (x64)
I then archive the Build and save it in a dedicated folder
I already tried a lot of solutions online but only some of them talk about the build and unfortunately it didn’t help me achieve what I wanted.
If you have any idea on how it could be resolved, and if it is even solvable, please answer with your thoughts.