Startup Movie in Build

Hey dev community, I am running into an issue with the startup movie in the Build of my project. It is working fine in the Standalone Game mode, but I can’t manage to package it at all.

What I have already tried:

  • In the project settings → Project → Movies, I have filled the “Startup movies” path and checked “Wait for movies to Complete”.
  • In the project settings → Project → Packaging, I also filled the “Specific movies to Package” with the same path
  • In the project settings → Project → Packaging, I filled the “Additional Non-Asset Directories to Package” with “Movies”, and the movie I want to play is in that folder

I build the game using the project launcher, here are my settings (if relevant):

In General Settings:

  • Platform: Windows
  • Configuration: Shipping
  • Content Scheme: Pak Files

In Content Scheme:

  • Compress Pak Files: checked
  • The rest is unchecked or 0

In Maps And Cooking:

  • Cook Content: checked
  • Incremental Cook: Modified & Dependencies (recommended)

In Build

  • Build the game: checked
  • Build even if a pre-built target exists: unchecked
  • Architecture: Project Default (x64)

I then archive the Build and save it in a dedicated folder


I already tried a lot of solutions online but only some of them talk about the build and unfortunately it didn’t help me achieve what I wanted.

If you have any idea on how it could be resolved, and if it is even solvable, please answer with your thoughts.

1 Like

bump. also having this issue. haven’t found any solutions yet