Startup Movie in Build

Hey dev community, I am running into an issue with the startup movie in the Build of my project. It is working fine in the Standalone Game mode, but I can’t manage to package it at all.

What I have already tried:

  • In the project settings → Project → Movies, I have filled the “Startup movies” path and checked “Wait for movies to Complete”.
  • In the project settings → Project → Packaging, I also filled the “Specific movies to Package” with the same path
  • In the project settings → Project → Packaging, I filled the “Additional Non-Asset Directories to Package” with “Movies”, and the movie I want to play is in that folder

I build the game using the project launcher, here are my settings (if relevant):

In General Settings:

  • Platform: Windows
  • Configuration: Shipping
  • Content Scheme: Pak Files

In Content Scheme:

  • Compress Pak Files: checked
  • The rest is unchecked or 0

In Maps And Cooking:

  • Cook Content: checked
  • Incremental Cook: Modified & Dependencies (recommended)

In Build

  • Build the game: checked
  • Build even if a pre-built target exists: unchecked
  • Architecture: Project Default (x64)

I then archive the Build and save it in a dedicated folder


I already tried a lot of solutions online but only some of them talk about the build and unfortunately it didn’t help me achieve what I wanted.

If you have any idea on how it could be resolved, and if it is even solvable, please answer with your thoughts.

bump. also having this issue. haven’t found any solutions yet