Everything works well on pc,but when i lauch it on mobile or previewer,the screen blinks at my playstart location then toggles the cinematic mode and plays the matinee
Ps I link the event begin play node to the set cinematic mode node then to the play node.
Is it a bug? Thanks a lot!
Thank you for your report. I will begin investigation into this issue as soon as possible. If I am unable to reproduce the problem, or I need more information, I or another staff member will follow up with some additional questions for you. Otherwise, I will post an ‘Answer’ once I have logged the issue in our bug database or we have a solution for it.
In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide:
Could you post a screenshot of your level blueprint that calls the startup matinee? I want to try to reproduce it exactly as you have it.
And i have a fade group(black) at the start of the matinee
Try placing a camera blend from your player’s camera to the matinee’s camera immediately after you set cinematic mode.
Thanks!But where can I find the camera blend node in the level blueprint?
The actual node is called “Set View Target with Blend.” Target would be player character and the new view target would be your matinee.
Thanks.But it still blinks at the start…
Ok so in your Event Begin Play Sequence what happens at Sequence event 1, 0 is plugged into your Matinee? Sequence will fire off in quick succession unless a delay is added in to the node structure.
Also, the BlackScreenPP - Can you post a screenshot of that blueprint structure? I am trying to duplicate your setup as close as possible to try to track down this issue for you.
Thanks for the reply! Actually,it works perfectly on pc and it only has that blink on mobile and the preview…
The BlackScreenPP is a work-around black screen post process i’m using temprorily to make the blink not appear on mobile.
The sequence2 linked to the event begin play is some logic on character energy system and it has nothing to do with the camera.
Finally able to get a accurate reproduction of this issue and it is indeed a bug. I have reported this issue to our Engineers and will keep you informed as I know more.
Thanks! Hope you to fix it soon!