Hello,
If I create an empty level in 5.6.1 and drag content into it, the object’s texture is displayed and is shown in viewport while dragging.
However if I close the engine, relaunch the project, and open the same empty level and attempt to drag in the same content, the object is not shown while dragging and when placed its texture is black.
If I create new level again, and drag in the same content, then it displays correctly.
How do I get the default level opened with a project to behave the same way as when creating a new level? In other words, have the content in a display correctly after restarting the engine.
It is a simple project, 1 empty level set as the default editor/game map , 1 imported FBX content from iClone.
Please let me know if you would like any additional info.
Thanks
Joe
Creating a new level and dragging in content looks like this:
Relaunching engine and dragging in same content looks like this:


