startup level content missing textures and has orange outline after engine restart

Hello,

If I create an empty level in 5.6.1 and drag content into it, the object’s texture is displayed and is shown in viewport while dragging.

However if I close the engine, relaunch the project, and open the same empty level and attempt to drag in the same content, the object is not shown while dragging and when placed its texture is black.

If I create new level again, and drag in the same content, then it displays correctly.

How do I get the default level opened with a project to behave the same way as when creating a new level? In other words, have the content in a display correctly after restarting the engine.

It is a simple project, 1 empty level set as the default editor/game map , 1 imported FBX content from iClone.

Please let me know if you would like any additional info.

Thanks

Joe

Creating a new level and dragging in content looks like this:

Relaunching engine and dragging in same content looks like this:

Hi,

You likely cannot see the static mesh because there are no lights in the level. You could either add a directional light to the level or set the View Mode to Unlit:

Alternatively, you could set the static mesh’s material to Unlit under the Shading Model options:

Unless you are going for something stylised or mobile games, I would recommend adding lights to your level because Unlit materials will not react to lighting.

Usually the Editor highlights selected actors with an orange outline.