I’m currently starting my journey through udk4 and I wish to start doing architecture visualizations.
I’ve already learned a lot about the engine itself, but I’m a bit confused when it comes to arch models and techniques.
First of all: where do you get your models? I know there are a lot of packs (like the ones from evermotion) but they aren’t usually game-ready, are VERY high poly and often don’t come UV-unwrapped. I know there are one or two packs on the marketplace, but I might need a lot more variety than that. Due to the lack of models available for me, I tried to model each part and furniture on my own, but it takes a massive amount of time…
In this matter, what’s an acceptable production time for, let’s say, a 90m² apartment scene? (using existing models vs. making them manually)
Also, for the average computer running an interior scene, how many polygons make for a nice polybudget? I can’t help but wonder that if one uses traditional architectural models, even the smallest scene would blow up the highest budget.
Thank you for your patience!