Starting the game (packed games)


I describe the situation. There are two devices. PC and Laptop. On the laptop installed UDK 4.12 and Visual Studio. On the PC, no engine, no studio.

The project was created on a laptop, without the use of the Studio. Only some blueprints.

As a result, build the game runs on a laptop. And not to run on a PC.

Error on PC - without file api-ms-win-crt-runtime-l1-1-0.dll.

My actions - I moved the dll file from a laptop to a PC.
I tried to register it on the system svrg32 api-ms-win-crt-runtime-l1-1-0.dll.
The attempt was unsuccessful.

I climb on the forums and found the Old that needs installed Studio.

M. I do not think that the end user (the player), it will be installed.
The question is how to fix it? And to make the game run and build on your PC.

Both devices are controlled by the operating system Windows7


What you’ll need to do is package out your shipping build, and then look into making an installer, which is not something that you can do with UE4. You’ll need to create an installer and ensure that it contains all the necessary dependencies, which you can find more info about in this post: Packaging a project to a single EXE installer - General Discussion - Unreal Engine Forums, as well as if you perform a search in our documentation for how to create an installer.

Have a great day