Hello everyone,
Brand new user here. No doubt this has been covered before, I’m building a word game app. I haven’t coded or written programs since the 80’s - on a Tandy TRS 80… so yeah, it’s been a little while. I have the game fully conceived, everything from initial gameplay, user profiles, mechanics, upgrades, level design, etc. so I’m ready to dive into building a working demo. Is there a thread or tutorial for Unreal Engine specific to word games or board games? Any input would be appreciated.
Thanks,
Chef
The only things I could say that might be of any use are
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Base the code architecture on the game architecture. So, if it’s a ‘central point of control’ stick to level blueprint, but if it has a sort ‘object orientated’ nature, the make the blueprints based on that.
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You’ll probably ( maybe not depending on your concept ) need to get very good at widgets. They are the primary way of putting stuff directly on the screen.
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You don’t have to do it that way. There are also top down camera facing examples in the project templates . Don’t need widgets so much then.
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See if there’s anything for a half decent price on the market place and take it apart to see how it works. I only see