these are grate vids.
I have locked the camera so it only spins in the Z Axis and more it higher, witch is what I wanted, to get around the jerky camera movement that has been crated as a resalt. I was wondering if i could lock the camera to player so they pivot at the same time in the same angle and direction. so when I am panning around while still the character would pivot on the stop so he is always facing the way the camera is like a first person view but in a 3d person view . I guess to stop it looking weird later I would animate a shuffling motion.
a result would be the player is always facing forward so the camera doesn’t need to reline it self and even if the player is out of view sometimes, the movement of the character would put him back in view and this would stop the jerky movement (hopefully).
if this doesn’t make since to anyone let me know