thanks.
I’m playing around with the 2 options, but more so with it rotates with the character, but with a higher view. what I was thinking was having the player camera locked on the player at a height so free up the mouse for movement and aiming like the Top down View. But still being able to use height of anther object (E.g. Roof top of a building ) as a strategic advantage. while also being able to use a duck and uses a objet for cover. also so I can jump from one high object to anther. I would like the camera to pan around so I can use all 4 sides of a objet, but im not shore how that would work.