I came into UEFN with little Unreal Engine experience and have been learning so much. Here is the beginning of my very first project. I used modeling mode to create a boxout layout design. I then color coded everything in preparation for exporting everything to blender to model my own custom assets which will then be textures by hand and re-imported into the map. so everything will be completely custom made.
Before i do any of that, i will be testing the layout and basic mechanics. I feel like iβm learning so much and loving the journey so far. If anyone has any advice for the asset design workflow, def let me know. Maybe we can even share notes