I know topics like this exist, but I want to know the community’s opinion for a newcomer to Unreal4 with no programming experience nor previous udk experience. I found blueprints to be very helpful, but understanding the unreal specific classes and my options is a bit overwhelming. Also, the logic with setting up a blueprint seems a little different (backwards) with what I’ve experienced in simple programming in the past. Would it be more worthwhile to learn c++ or to just stick with blueprints? Will understanding blueprints also help my understanding of c++ and the underlying architecture of unreal 4?
It’d be a good idea to understand blueprints and c++, don’t limit yourself by not knowing or trying to learn the other. Some things you just can’t do with only blueprints.
Makes perfect sense. Is there an easy way for me to open a class blueprint that I’ve made in UE4 with Visual Studio to look how it was replicated in C++?