I know topics like this exist, but I want to know the community’s opinion for a newcomer to Unreal4 with no programming experience nor previous udk experience. I found blueprints to be very helpful, but understanding the unreal specific classes and my options is a bit overwhelming. Also, the logic with setting up a blueprint seems a little different (backwards) with what I’ve experienced in simple programming in the past. Would it be more worthwhile to learn c++ or to just stick with blueprints? Will understanding blueprints also help my understanding of c++ and the underlying architecture of unreal 4?
So many questions. Thanks guys.