So I am starting a new game and I am trying to decide how best to go about animating my character.
These are the things I need.
Motion Matching.
Feet Ik with ledge detection
Hand Ik for weapon handle clasp.
Momentum leans when running and turning.
Dynamic mantling with hang and climb-up animations.
Smooth switch between strafe and turn style controls.
Smooth animations, with momentum when attacking or casting spells.
I know all of these are in ALS however, ALS is insane, hard to wrap your head around, and difficult to add onto. On top of that, it’s kinda outdated.
UE5 new systems like, foot IK, motion matching, and motion warping can do all of these as well. However, finding good tuts on how to do these things has proven difficult to say the least. Like I have yet to find a tut on dynamic mantling with hang and climb-up systems even though I know it’s possible with motion warping.
Then there are marketplace add-ons that I could buy to handle all of these. However, how do I find one that really fits my needs? I also have found that most of the time with plugins or add-ons it is usually easier to build my own than fully integrate them properly. Worse yet if I run into something I can’t fix because I don’t know how the add-on works I have to contact the dev for help and it can take days, if ever, for them to get back to you.
So I am kinda at a loss on which way I should go.
Honestly, If I had my pick I want to use UE5.1/5.2 new systems to build the locomotion from the ground up but as I said learning them has proven difficult due to a lack of quality tutorials I can understand.
Thanks for your thoughts in advance.
LordMaddog