Out of the box, that’s not possible in the engine currently. Sadly destructibles in the engine are limited. However, it does look like it is possible with PhysX and C++, so that sounds like a fun challenge. Do or Die, I’ll stream it tonight.
Out of the box, that’s not possible in the engine currently. Sadly destructibles in the engine are limited. However, it does look like it is possible with PhysX and C++, so that sounds like a fun challenge. Do or Die, I’ll stream it tonight.