EDIT : I may have found something ,not sure why engine didn’t warn me about it, but : I loaded an earlier level, same problem, so I redid terrain segment size, resample, and hit apply, and that seemed to fix that one, so I’m trying it with my current default level, I"ll update this once I find its working again.
Using 4.6.1 until I can figure out why my project won’t load into 4.7.3, and while I have the starter position placed in flat area terrain ( very large and sculpted), it has a hard time started there. I have large flat areas atm (WIP), and a large sculpted area, and atm character is starting in sculpted area, far away from actual player start position.
Any ideas what would cause this ? I’ts happening with all of my levels, yet if I create a brand new terrain, it works fine. Sounds like a terrain bug to me ?
I get no errors in editor at all though, so I don’t see how that possible.
To try and rule things out, I removed all of my meshes that were in the level, so all that’s left is the terrain and the sandstone texture applied over its entire surface.