So I’m trying to make the unreal starter gun collide with the walls and things however it always ends up going through it and if I simulate physics it goes flying and even more so with “Should Update Physics Volume”, under clothing I do “Collide with Environment” and nothing happens. I just tried with “Simulation Generates Hit Events” under Collision and nothing happens. I even have “Collision Presets” as “BlockAll”
You could expand the Capsule component of the player character to encapsulate the gun too, or you could add a second capsule component that encapsulates the gun and is a child of the main capsule.
Does that help?