I’m working through a Udemy tutorial for a beginner project that uses starter content. I’ve been making changes to the “minimal_default” level along with the tutorial, but when I make changes and save them, close the project, and reopen the project again later to continue the tutorial, all my changes are reverted and the level blueprint event graph is blank.
There is a class I created at the “content” folder level that is unchanged so it is saving something.
I noticed a different beginner project is not seeing this issue but it is using the First Person Template with no starter content.
I hope that is good information for helping me with this problem. Please let me know if you need to know more in order to troubleshoot this and I will try and get you that info!
This is weird. Are you sure you’re opening the correct map? Have you saved your project as new file?
You can check under the settings > project settings > maps and modes
Check which map your editor is opening when it starts. The editor default opening map never changes except if you change manually. Sometimes the map you were working and made some blueprints is there in your folder, but your editor is starting another one, the default one.
I think you’re onto something that it’s pulling up the default version of the map instead of the one I edited and saved. Just need to figure out how to get it use what I saved lol
Looking at my project in Windows file explorer I think I found where my stuff is under C:\unreal\WarehouseWreckage\Saved\Autosaves\Game\StarterContent\Maps. This is at least autosaves that happened I guess. Not sure if this is exactly what I need though. Also not seeing how to pul those up in the editor as there is no “saved” folder to choose from where one might expect to find it.
It’s clearly not saving my changes under C:\unreal\WarehouseWreckage\Content\StarterContent\Maps which is where I’m pulling up the Minimal_Default map in the editor.
I don’t know why this is happening or how to fix it, but I found a work around.
I just duplicated the starting content level with a new name and that ones saves content just fine.
I’m also having the same issue, wasn’t sure if I was doing something wrong or not.
The only thing that seems to persist is a Blueprint Class I created, other than that all changes I make on the map/blue print of the level reset after I quit, regardless if I save.
I’m going to try the workaround that @Jense841 said above, but it would be good to have a real fix for this!