Starter Content loads in no way at all

Hi all,

I currently set up UE5 for multiple engines at a work place, teaching youngsters about the wonders of the engine. For a couple of days it worked great but we got some limitations on these PCs that I can’t change. For one, the C: drive is invisible (dumb). This caused a bug with the Quixel Bridge that keeps looping your sign in process unless you change the standard User/Documents/[Username] path it is on, but after changing this, for some reason ALL the PCs experience missing starter content in any new projects. This while, as far as I know, the Quixel Bridge path has nothing to do with the Starter Content path. Checking the directory in Windows where the starter content map should be, I can see all the files there, but UE5 doesn’t read them for some reason and ends up with just the Blueprints or HDRI map in Blueprint mode, and just the Audio or HDRI map in C++ mode. Obviously, this makes no sense and I see it’s a long-lasting issue/bug according to previously asked Q&As.

I tried reimporting or importing the starter content files in many ways, but nothing seems te work. Even a clean install on a new PC did exactly the same for some reason now. Old projects do still include the starter content inside the engine, which is even more confusing. They share the same parent directory as the new projects after all. Does anybody have ANY useful information? Because it’s starting to annoy me to great extends. Thank you in advance.

#missingcontent #UE5-0

Did you try adding the starter content?

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Hi, yes that’s what I meant with “tried to reimport or import.” I did discover opening a new project on the C:/ (that’s hidden on our PCs) solves it, but any cloud or shared drive brings issues with it.

I don’t think Epic took virtualized drives into account in the installation… :wink:

Well it’s not the installation, that one is on the C drive. It’s the project location, where it’s saved. That should be possible on cloud drives and such right?

I’m assuming that once the project itself is working, the starter content should be ok, because it’s just a folder below the content folder.

Have you tried just placing it there, in windows?

Yes. Like I said. Putting it directly on the C solves it, but it’s inconvenient in our work environment.