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Start Time does not seem to work in new audio engine

No matter what, the playback always starts at the beginning. I’ve test different nodes (play sound at location, play, play sound 2D) both on sound cues and wave files. Is there a workaround or a fix coming?

Hi @m_korniewicz, out of curiosity, are your files set to Streaming?

Sorry Dan, somehow missed your reply - I’ve already learnt that it won’t work with streamed assets. We’ve actually created our own custom node inside of the sound cue, that randomizes start time of a file (doesn’t work with streaming either, plus it won’t work with enveloper. Otherwise - useful little thing).