Hi all,
I am currently working in a persistent audio level with spawning sound at location (3d)
I understand how to setup the ambient actors and reference them and the 3d sound work. Attenuations and assets etc. I just need to control multiple ambient actors with two custom event call. I need to start audio with a fade in on initial custom call and a fade out and stop on a secondary ending custom call.
I have been using stop variable and set however once more than one spawning is happening I can’t control more. I have been advised to use arrays somehow to control all the ambient actors under a tag of some sort in an array in one go to be best handled?!
What would this look like? I’m a bit lost on how this would be set up. As I am in one master BP for the level I will need to stop certain ambient actors for the respective level not ALL. Perhaps this is where tag or get all ambient actors of class could come in? I’m unsure
Any help with this visually in BP would be greatly appreciated!
Thanks