Hi there,
If your quest list is stored in a form of array variable, you can use the node called random array item.
Can you give more details about your quest list?
Well my issue is really that I don’t have a quest list. I just have a load of blueprints whose parent is Quest.
I can’t create an instance of each one and put them in a list because you might have to complete the same quest more than once!
Maybe I could get a list of pointers to classes? And dereference the pointer??
I basically just need something which I can plug into “Create New Object from Class”