Start movie play on Android but not on IOS tablets

Hi,
in the same scene duplicated for Android tablet (Samsung S3) play a start movie copied on Movies dir but the Movie not started on Ipad Pro 10.5 last generation.
I tested withou succes on ios:

720p 30 fps
720p 60 fps

1024p 30 fps
1024p 60 fps

The settings are from Movie in Project setting/Movies.
The movie is the same mp4 with identical codec… Any idea why this behaviour that if confirmed is an important bug on IOS?

I have see on gameplayer.ini too as on https://answers.unrealengine.com/questions/372731/startup-movies-skipping-once-loading-has-finished.html
but without success!!!

Antonio De Lorenzo
Imago Edizioni

Did you manage to fix this issue?

Just in case we both have the same issue in iOS and you’re using Bink Video plugin

I got mine fixed because it can’t find the video file.

Change the file BinkMoveStreamer.cpp in bool FBinkMovieStreamer::OpenNextMovie() starting in line 253

			FString CookPath = *BinkUE4CookOnTheFlyPath(FPaths::ConvertRelativePathToFull(BINKMOVIEPATH), *MoviePathTbl[i]);
			ExternalPath = PlatformFile.ConvertToAbsolutePathForExternalAppForRead(*FullMoviePath);
            FString SearchPath = ExternalPath;
            
#if PLATFORM_IOS
            SearchPath = CookPath;
#endif
            
			if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*SearchPath))