Hello,
I’m currently working on the multiplayer aspect of my project. The thing is, there are many tutorial for LAN, steam integration, or start the game with the argument listen or even dedicated server.
I’d like a different approach and I couldn’t find how to start it or even if it’s possible.
I’d like to start the game normally and depending on the player actions, like travel to a specific map, I would like this player to become host and be able to host other players.
Is it do-able in blueprints ? to be in game and become server when traveling to another map ?
Thanks