Necro-bump! bump bump bump bump bump bump bump bump bump
Might be old, but this proves i allready searched the forum and google for an answer to this and came up enpty.
Please some UE developer, weigh-in on this topic. it’s 4 years later, and many many game developers over on steam want and need this feature//ability.
This code repository.answer could be an easy way to point them all to a legitimate fix for many games still in need of this feature.
An example of this need is “Everspace” on steam, which is unable to set its resolution on Display#2 to any 4K resolution, due to being limited to whatever Display#1’s max resolution is.
This is a COMMON RECURRING UE ISSUE in gaming laptops with built in monitors less then 4K that have a display-port out to a 4K or higher “secondary” display. Such laptops often are forbidden from making the connected Display#2 thier primary monitor. and thus the UE engine cant detect nor display at Display#2’s native resolutions without windowed mode scaling and pixel doubling.
This is also a COMMON RECURRING UE ISSUE in desktop PC’s that have any lower resolution monitor as thier primary display, and a larger resolution capacity screen on thier secondary display.
THIS ISSUE NEEDS ATTENTION and A MODERN DAY FIX.
Please respond with links and detailed instructions for a work-around if available, citing any policies or jira related outlooks on the topic here, as this old post is where google searches on this topic first deliver developers looking for an answer.