See I have found more than a few answers on this question but nothing I seem to do really sets it on the way I want it to, it is more than likely entire my code’s fault, but I figured I should post this here and ask you nice folks if what I am doing makes sense in your minds.
What happens is once save is called, it puts that all in a save slot, specifically the information I have saved and the line of dialogue the game should be on.
Below, is how it should set that. Takes the saved info, and then parses it into the game’s current information. In my mind, this should then find the current row, in the specified data table(script), start that data table reading, set the name of the player, and then continue on from there with play line.
Using prints, I can confirm that all of these DO get set, but it moreso seems that whenever i call a new data table, it restarts it from the beginning.
So I figured I should ask, does this code look sound? Would it seem the issue is in my back end where I grab all of my info, do am I going about setting and reading from data tables?
Appreciate any words, even if it’s ‘youre on your own for this one’.
this should then find the current row,
in the specified data table(script),
start that data table reading,
We can’t see it in the screenshot above. Perhaps show us how you query the DT and how you’ve structured it; specifically what you are using as Row Name.
While you can convert awkwardly (top) if Row Names are numbers: