Start Cutscene with Blueprint Interface Event

Hi, I’m trying to build a functionality where the player walks up to a TV, presses E, then watches a cutscene. I already have the input functionality there, but I don’t know how to play the cutscene.

I have this event, which triggers when the player is within the radius of the TV and presses E, but I don’t know what my next steps are.

This might be what you are looking for: Play a Video File in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

You can add the nodes to your “Event NewFunction” instead of EventBeginPlay