Hey,
I have recently upgraded from 4.14.3 to 4.15 have received reports of crashes after redeploying my game. Since very little has changed in the game I believe that this issue in caused engine side especially since it seems to happen only for some people and it crashes before initializing the game according to the log. This is the log I have received from a customer:
Log file open, 03/15/17 19:07:32
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1769209824) SRandInit(-1769209824).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit: - built for i386-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.39
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.15-CL-0
LogInit: Engine Version: 4.15.1-0+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-0+++UE4+Release-4.15
LogInit: Net CL: 0
LogInit: Compiled (32-bit): Mar 15 2017 09:50:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: E:/Program Files (x86)/Steam/steamapps/common/Refunct/Refunct/Binaries/Win32/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: New Async IO: true, Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.03.16-00.07.37:819][ 0]LogModuleManager:Warning: ModuleManager: Module 'ExampleDeviceProfileSelector' not found - its StaticallyLinkedModuleInitializers function is null.
[2017.03.16-00.07.37:819][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
[2017.03.16-00.07.37:826][ 0]LogInit: Computer: ADAM-PC-V2
[2017.03.16-00.07.37:826][ 0]LogInit: User: Adam
[2017.03.16-00.07.37:826][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.03.16-00.07.37:826][ 0]LogInit: High frequency timer resolution =3.919433 MHz
[2017.03.16-00.07.37:826][ 0]LogMemory: Memory total: Physical=3.9GB (0GB approx) Virtual=4.0GB
[2017.03.16-00.07.37:826][ 0]LogMemory: Platform Memory Stats for WindowsClient
[2017.03.16-00.07.37:826][ 0]LogMemory: Process Physical Memory: 120.65 MB used, 120.65 MB peak
[2017.03.16-00.07.37:826][ 0]LogMemory: Process Virtual Memory: 131.03 MB used, 131.03 MB peak
[2017.03.16-00.07.37:826][ 0]LogMemory: Physical Memory: 287.54 MB used, 3707.96 MB free, 3995.50 MB total
[2017.03.16-00.07.37:826][ 0]LogMemory: Virtual Memory: 365.91 MB used, 3707.96 MB free, 4095.88 MB total
[2017.03.16-00.07.39:040][ 0]LogTextLocalizationManager: No specific translations for ('en-CA') exist, so ('en') translations will be used.
[2017.03.16-00.07.39:158][ 0]LogD3D11RHI: D3D11 adapters:
[2017.03.16-00.07.39:180][ 0]LogD3D11RHI: 0. 'AMD Radeon (TM) R7 370 Series' (Feature Level 11_0)
[2017.03.16-00.07.39:180][ 0]LogD3D11RHI: 3072/0/1023 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
[2017.03.16-00.07.39:180][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.03.16-00.07.39:190][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.03.16-00.07.39:191][ 0]LogD3D11RHI: GPU DeviceId: 0x6811 (for the marketing name, search the web for "GPU Device Id")
[2017.03.16-00.07.39:191][ 0]LogWindows: EnumDisplayDevices:
[2017.03.16-00.07.39:192][ 0]LogWindows: 0. 'AMD Radeon (TM) R7 370 Series' (P:0 D:1)
[2017.03.16-00.07.39:192][ 0]LogWindows: 1. 'AMD Radeon (TM) R7 370 Series' (P:1 D:1)
[2017.03.16-00.07.39:193][ 0]LogWindows: 2. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0)
[2017.03.16-00.07.39:193][ 0]LogWindows: 3. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0)
[2017.03.16-00.07.39:194][ 0]LogWindows: 4. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0)
[2017.03.16-00.07.39:194][ 0]LogWindows: 5. 'AMD Radeon (TM) R7 370 Series' (P:0 D:0)
[2017.03.16-00.07.39:195][ 0]LogWindows: 6. 'RDPDD Chained DD' (P:0 D:0)
[2017.03.16-00.07.39:195][ 0]LogWindows: 7. 'RDP Encoder Mirror Driver' (P:0 D:0)
[2017.03.16-00.07.39:195][ 0]LogWindows: 8. 'RDP Reflector Display Driver' (P:0 D:0)
[2017.03.16-00.07.39:195][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:6
[2017.03.16-00.07.39:195][ 0]LogD3D11RHI: Adapter Name: AMD Radeon (TM) R7 370 Series
[2017.03.16-00.07.39:195][ 0]LogD3D11RHI: Driver Version: Catalyst 15.9.1 Beta (internal:15.201.1151.1004, unified:15.201.1151.1004)
[2017.03.16-00.07.39:195][ 0]LogD3D11RHI: Driver Date: 9-29-2015
[2017.03.16-00.07.39:195][ 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
[2017.03.16-00.07.39:502][ 0]LogD3D11RHI: Async texture creation enabled
[2017.03.16-00.07.39:514][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: === Critical error: ===
[2017.03.16-00.07.40:571][ 0]LogWindows:Error:
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: Fatal error!
[2017.03.16-00.07.40:571][ 0]LogWindows:Error:
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x909005f3
[2017.03.16-00.07.40:571][ 0]LogWindows:Error:
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: Refunct-Win32-Shipping.exe!0x00000000006B958F
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: Refunct-Win32-Shipping.exe!0x00000000003F870E
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: 0x000000000AF148A8
[2017.03.16-00.07.40:571][ 0]LogWindows:Error: 0x000000000AF148A8
[2017.03.16-00.07.40:571][ 0]LogWindows:Error:
[2017.03.16-00.07.40:617][ 0]LogExit: Executing StaticShutdownAfterError
[2017.03.16-00.07.40:617][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2017.03.16-00.07.40:618][ 0]Log file closed, 03/15/17 19:07:40
Here are the system specs of above log:
And this is how the error looks like for the end user:
Could this be related to Unreal Engine Issues and Bug Tracker (UE-42841) ?
I have also ruled out any possible issues due to game settings or save game data differences.
I would be interested if you have any more information regarding this crash and I will keep you updated if I receive more information as well.