Start Cinematic Relatively to Pawn position

I have a Level Sequencer with a animation who use relative positions, and 2 Pawns

What I want: When I press a button a cinematic is played BUT RELATIVELY to the PawnB. So when I move around with PawnB, switch to PawnA, then back PawnB, the animation of the camera (of the Level Sequencer) is the same but not at the same place