Hello guys, it’s me again.
I’m still workin’ alone and learning some point, but I must be bad.
So, I’m calling for some help, again. I’m trying to understand a thing about the function “Set Timer…”
Before, on an another version of UE, there was “Set Timer” only. And it worked pretty simply… Now it require a function name OR an event…
Actually, my blueprint (On a Trigger Box) look like this (Link below)
As you can see, it’s pretty simple.
When you overlap the Trigger Box, the camera start to fade in, there is a timer for letting the fading operate completely then… You open a new level… Except, it doesn’t work. The player is teleported instantly and the fade in doesn’t show up (Or like 0.1s…)
My problem is : I want to use the Set Timer by Event… But my Event is “Event ActorBeginOverlap”. I don’t want anything else, not an another function or whatever. I just want that simply task. You overlap the trigger, the fade-in pop-up, the timer is setting, and here yago, open a whole new level.
Actually, ther’s a lot of tuto about fade with matinee or umg tricks. But this way is never mentionned. Dunno why.
Thanks a lot by advance.