I have an issue making the Start Camera Fade function from Player Camera Manager work. I have the following setup.
A simple map with few Paper2D sprites. I am using a custom Game Mode and a custom Pawn class which holds the camera in Orthographic mode (none of them interact directly with the camera). I am using the base PlayerController class and in the level Blueprint i have the following setup:
I’ve tried checking the ShouldFadeAudio and it works properly, the function gets called but the fade in visual effect is never happening.
I have tested this Blueprint code into the ThirdPersonExample project from the Engine and it works from the scratch when added to the level BP as I did in mine.
I would like to know if there are any further requirements in order to make the Start Camera Fade effect work???