Start animation state after a certain amount of time

is it possible to make it so that if a jump loop animation plays for a certain amount of time itll transition to a different animation, if so which nodes do i need

One way of doing it is to create an AnimMontage and set the loop count to the number of loops you want, then create a conduit between your two jump states with the rule ā€œGetRelevantTimeRemaining<0ā€ - or ā€œGetRelevantTime>ā€˜your timeā€™ā€

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If you click on the round icon on the transition line you should be able to set this on:
Details Panel > Blend Settings > Duration.

i ended up managing it by just increasing length of the animation so that it loops twice before actually looping

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