is it possible to make it so that if a jump loop animation plays for a certain amount of time itll transition to a different animation, if so which nodes do i need
One way of doing it is to create an AnimMontage and set the loop count to the number of loops you want, then create a conduit between your two jump states with the rule āGetRelevantTimeRemaining<0ā - or āGetRelevantTime>āyour timeāā
If you click on the round icon on the transition line you should be able to set this on:
Details Panel > Blend Settings > Duration.
i ended up managing it by just increasing length of the animation so that it loops twice before actually looping
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