StarrySkyCanvas - HUD Call Out Titles

Overview

[Demo video vimeo] [Demo video bilibili] [Product Documentation]Note: The Engine plugins "Text 3D" need to be enabled before using assets.HUD Call Out Titles is a high-quality UI call-out system based on Unreal Engine 5 (mainly implemented using Blueprint + Material + Niagara) designed for projects that need to dynamically annotate objects, characters or locations in 3D scenes. It uses a flexible combination of Blueprint and NIagara to achieve a variety of styles of pointing boxes, lines and text displays, which can be quickly integrated into games or interactive experiences.

Features: Freely change the position and style of points and lines.

HUD style can be customized.

Contains 60 combinations of points, lines and HUD.

https://www.fab.com/listings/c7e4ed88-7a57-4c1b-8207-31e8de31c0ca

Hey, great stuff. Just bought this asset a while ago. Just wanted ask how do I animate the asset into level sequencer. Lets say I want to point one part of a car and want the callout title to appear on viewport and disappear smoothly( just like it appears on screen animated). I’ve tried “actor hidden in game” to animate that - but it doesn’t look very appealing.

Also, the asset seems over exposed, could you help me fix it?
Thanks!

This is not working in level sequencer, can you please explain?

Hello! I’m very sorry I didn’t notice your message. The current Fab doesn’t offer email notifications, unlike the old marketplace where you can receive real-time updates on issues.

I’ve recorded a video on how to use this asset in “How to use on a sequencer,” which you can take a look at if needed.

How to use on a sequencer video:How to use on a sequencer

Hello! I’m very sorry I didn’t notice your message. The current Fab doesn’t offer email notifications, unlike the old marketplace where you can receive real-time updates on issues.

I’ve recorded a video on how to use this asset in “How to use on a sequencer,” which you can take a look at if needed.

How to use on a sequencer video: How to use on a sequencer