[Demo video vimeo] [Demo video bilibili] [Product Documentation]Note: The Engine plugins "Text 3D" need to be enabled before using assets.HUD Call Out Titles is a high-quality UI call-out system based on Unreal Engine 5 (mainly implemented using Blueprint + Material + Niagara) designed for projects that need to dynamically annotate objects, characters or locations in 3D scenes. It uses a flexible combination of Blueprint and NIagara to achieve a variety of styles of pointing boxes, lines and text displays, which can be quickly integrated into games or interactive experiences.
Features: Freely change the position and style of points and lines.
HUD style can be customized.
Contains 60 combinations of points, lines and HUD.
Hey, great stuff. Just bought this asset a while ago. Just wanted ask how do I animate the asset into level sequencer. Lets say I want to point one part of a car and want the callout title to appear on viewport and disappear smoothly( just like it appears on screen animated). I’ve tried “actor hidden in game” to animate that - but it doesn’t look very appealing.
Also, the asset seems over exposed, could you help me fix it?
Thanks!
Hello! I’m very sorry I didn’t notice your message. The current Fab doesn’t offer email notifications, unlike the old marketplace where you can receive real-time updates on issues.
I’ve recorded a video on how to use this asset in “How to use on a sequencer,” which you can take a look at if needed.
Hello! I’m very sorry I didn’t notice your message. The current Fab doesn’t offer email notifications, unlike the old marketplace where you can receive real-time updates on issues.
I’ve recorded a video on how to use this asset in “How to use on a sequencer,” which you can take a look at if needed.