I have accomplished it with morph targets, but my mesh is invisible when i look at it from certain angles, and at some angles it flashes (0.1 sec i can see it, other 0.1 sec i can´t). Does anybody have experience with this?
-It could be caused by backface culling -> enable “two sided” in your material or make your mesh “solid” (in your 3d program
-or that the normals are facing the wrong direction -> flip them in your 3d program