Starfall Tactics | Outfit your spaceship flotilla. Watch it explode

Thank you :slight_smile:

Starfall Tactics is moving forward, and now, once we announced main changes and content for further test stages, it’s time to look at some new ships which we created for new factions and new ship class - Carriers :slight_smile:

There are three new bands - Screechers, Nebulords and P.Y.R.A.M.I.D. - they are mostly going to use usual faction ships from frigates to dreadnoughts, so, in order to let players recognize Bands from the first sight, we designed a new look for each of them - it also visually reflects their essence.

Screechers are real madmen, and generally look like typical pirate band which attacks every moving object to get any sort of profit - resources, IGC, ship parts, modules or just anything else valuable enough. These guys deserve a brutal skin with spikes, dark colors and red lights, while Nebulords with their “own code of honor” prefer showing off their excellence by painting ships with appropriate colors. P.Y.R.A.M.I.D., a band of ideological descendants of scientists whose researches were declared inhumane, tend to hide their technologies inside ship hulls - still, some technologies they use put off their mark on the appearance of ships P.Y.R.A.M.I.D. uses.

http://starfalltactics.com/sites/default/files/piratebandsscreenshotres.jpg

Screechers, Nebulords and P.Y.R.A.M.I.D. ships.

We’ve also added the first Eclipse carrier, Centenary, which is incredibly detailed and is a real fruit of painstaking work of Eclipse engineers (*our artists).

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Another week has come to bring great news: we are moving forward swiftly and soon you will be able to check out several features we announced before by playing Starfall Tactics. And right now we are ready to tell about very important changes in battle mechanics, new feature for the MMO part of the game and show a new freighter model:

Shields have always been a cause of disputes and many minor changes, while we tried to make them a really valuable layer of defense. After a long discussion we decided to try a completely new way of using shields to make this layer of defense really valuable and worthy of your attention. And here is a short list of changes:

  • Shields now consume all types of damage (except for damage caused by ramming), including damage received from kinetic weapons.
  • Shields require more capacity, while shield regenerators - less.
  • Shield cells now have default regeneration. Average shield regeneration a usual ships can have has grown.
  • Shields can’t regenerate during active battle. They start regenerating 5 seconds after they stop receiving damage.

http://starfalltactics.com/sites/default/files/newshieldssmaller.jpg

So, now all ships have less shield hit points in total (not more than 1000-2000 for bigger ships), better regeneration and better defense in general. This gives Commanders a chance for a mistake, ability to retreat and come back quickly: for example, you can reposition ships with low shield hit points to hide them behind other units with a high shield level, and then swap them back, or temporarily remove a couple of ships from the battle and come back with another 1000 hit points you’ve just regenerated.
You can hardly imagine a space game like Starfall Tactics without any ability to mine resources, and we couldn’t miss this opportunity to add it. Basically, mining mechanics is something we planned to add long ago as it’s closely connected with crafting systems by allowing you to get necessary resources. In Starfall Tactics, to start mining you don’t need any special “qualifications” or skills - just do the following:

  • Get designated equipment for the task
  • Find a place full of desired resources (usually - certain types of asteroid fields)
  • Get into special instance, fly closer to the asteroid with you ship which has mining equipment and start mining.

http://starfalltactics.com/sites/default/files/mining_2.gif

Freighter is a common spaceship for transporting goods - slow, poorly protected, but with a really huge cargo bay, which allows them to carry impressive amounts of resources. The first universal freighter, Charon, was previously used by all three factions to provide a good level of resource distribution. Now we are adding separate freighters for each faction and the first one is a Vanguard Freighter:

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http://starfalltactics.com/sites/default/files/promo_chartest_550.jpg

Heey, we have exciting news for you! The next Starfall Tactics test is coming, and it features some Alpha content we have just announced!

Starfall Tactics test starts 24th April 14:00 CET and lasts until 1st May 23:59 CET. To play the game during this period, simply apply here or just update your client, if you already got access for any previous event.

Snowforged Team worked hard to add new content, features and, at the same time - done a huge work with internal part of the game by changing and improving code to let the game be better in future. So, now many parts of the game have to be tested again to let us fix most disastrous bugs and mistakes - that’s where we need your helping hand.

!Note that we give the first two days for new testers so they could get used to the game, while experienced Starfall Tactics players can help us in initial bug hunting - during scheduled maintenance on 26th (wednesday) we plan a slight faction progress wipe affecting captured systems, colonies and stations only along with some general fixes.

Enter Starfall Tactics universe once more to discover how we changed it - this time you will be able to see the following features:

  • Character creation and progression (limited)
  • New ship class - Carriers
  • Mining
  • New Fleet Editor - Shipyard
  • Basic crafting system
  • And more - full list will be available later.

Get ready to spend more time on getting new equipment: we are going to put you into conditions which are much closer to what you will see on beta stage or release of the game. Still, this small test is dedicated to a quick technical check of upcoming features - so don’t hesitate to let us know if something goes wrong by posting on the forum or sending a letter to support@snowforged.com!

See you in Starfall Tactics! :wink:

Aaand we are back after the test with some updates on Starfall Tactics development, new content and features.

  • First of all, we designed special missions which are more fun than simple tutorials players are usually bored to complete (although we already have and will add some fast tutorials for game basics). It’s especially helpfull in our case because of many different and deep mechanics you will normally miss and won’t understand from the first try. So, here come Challenges - a special set of missions with rewards which depends on the medal you earned for completing it.
    It helps players master the game and explains many things deeper than usual, along with being a very fun experience: for example, there is a stealth mission, or a mission where you have to defend against enemies using only mines, or a mission where you have to defeat hige ships by fooling them with small maneuverable vessels and etc.

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  • After detailed analysis and discussion, our Team decided to go with a more traditional way for unit progression: skill tree with various passive bonuses.
    Still, we found a way to make it exciting: each and every ship has its’ own talent tree with bonuses not only to simple characteristics, but to special modules, certain weapons or types of damage which logically can fit it, engines and even things like cargo. And all together it gives so much variety in building each ship, and a lot of lovely hours to our game designer who is currently busy making 180 skill trees. :wink:

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  • We also designed a couple of new modules: Plasma Engines (increses maximum ship speeed) and a three shield modules which allow to drain, transfer and distribute shield.

http://starfalltactics.com/sites/default/files/shieldmerger.gif

  • We also added two models for pirate bases - and it’s great that Sketchfab is integrated here, so we can show it :slight_smile:

[sketchfab]359aa4c1375745fcb892a3a7381aa713[/sketchfab] [sketchfab]01ad4d0848064d39b47a879ef69e0df3[/sketchfab]

Aaaand another update for Starfall Tactics :slight_smile:

  • The third pirate Mothership for Screechers faction, which was already used as a general pirate base, is here again. We modified it a little to fit the Screechers concept and make it as great as others, so now you can see a full 3D model on our Sketchfab page.

[sketchfab]372b8a7f0f02448391f15982b02cdec0[/sketchfab]

  • we presented the full list of resources, which appeared to be pretty long - so there will be some changes to resource system later.

http://starfalltactics.com/sites/default/files/allresources.jpg

  • we continue the never-ending interface improvement work, partly changing it to fit the needs of new features and make you feel more comfortable. These changes even included battle interface and many other important aspects of the game.

http://starfalltactics.com/sites/default/files/challenge_boardingres.jpg

  • Besides, as we moved to the latest Unreal Engine version which finally included a built-in ability to use hardware cursor, we now use this hardware cursor which will let players feel more comfortable than ever and don’t suffer a lag if overall game performance is not very good for them.

[COLOR=#222222]Aaand as we are getting ready for the next big game update and huge test dedicated to MMO part of the game (Starfall Tactics is separated for 2 main modes: ranked quick matches and MMO mode (Galaxy Conquest)) - we add features mostly for this mode and also extend existing content with new ship modules, structures, ships and so on. I’ll try to describe most of them as briefely as I can and not bore you with unnecesary details.
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  • Galaxy Map Regions is another thing we had in our minds long ago - this thing should be very familiar for you, especially if you know games like EVE. Now we come back to the concept of the Galaxy divided into several huge zones as the time has finally come to make it real and there are some things on the way to the game which require its realization. For example, quests and tutorial missions require a set of safe zones or at least some fixed objects which will remain under control of your faction or neutral, while each faction also should have a minimum unconquerable zone to survive even under high pressure. And here it comes - there will be two main regions in Starfall Tactics: Inner Region and Outer Region, and, additionally, special Home Regions which are located inside Inner Region and dedicated to the specific faction.

http://starfalltactics.com/sites/default/files/galaxymapres.jpg

  • Resources: in all previous tests we used only usual things like ore and supplies to, obviously, just test the whole resource system. To be honest, we had a plan that could turn our MMO part into a kind of 4X - and it all sounded really great, with plenty of resources, factories, colonies, precise managment and so on. A really deep and interesting system. That’s what you think before it comes to implemeting it into the game and thinking through players behavior which, actually, can’t be as perfect as you imagine in your dreams. In other words, it appeared that a group of players taking control over a solid portion of resources and making bad decisions can ruin all the system for their faction. And that’s here where we restricted resources control, decreased their number (cause really, why would you need 22 different resources here?).

  • Personal Space Structures: as long as Outer Region can’t be conquered in Starfall Tactics, its’ exploration becomes more dangerous and hard, while remaining more profitable. Also, the closer you go to the center of the Galaxy, to the more secure Inner Region or even Home Regions, the more chance that somebody has already got all precious resources from there. That’s why we are adding auxiliary sctructures each player can build in Outer Region: they are not as huge as other Stations because of being designed for the profit of a single Commander and will help them by mining some resources or allowing to warp on them directly from the base. Of cause, they cost some resources, can be destroyed and have a maintenance cost.

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  • Message Beacon: Along with mentioned structures, another idea came into our minds: we thought about creating a special one with an ability to leave messages on the Galaxy Map. Just because it’s fun - to leave messages which can contain all kind of tips, threatenings or even may be your House advertisement.

Later we decided to do not include it as exactly the same structure type and instead make a separate fun thing, a message beacon. This is not a hard structure to construct, but also is not a permanent as this way one day Galaxy becomes a message board. It can’t be destroyed manually as you don’t usually look for messages in the bottles to burn them, right? So It’s life time is limited and directly depends on how much likes or dislikes it receives - in this case, if everybody loves your message, it stays in the space longer with each like. And if your message is not that nice, each dislike decreases a time it stays in the space.

[COLOR=#222222]- You probably met a situation when you want to add something into the game, but it really looks too OP to be there. It could be a pain unless you realise why it is so op: in our case, we wanted to add a Support Station you can build in a quick match survival mode, in pvp ranked battles or while destroying/defending enemy base on a Galaxy Map. Long story short, we couldn’t actually do it unless we finally made repairng a passive thing generally for these types of structures. Now it works just fine.
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[COLOR=#222222]So, here are all the main changes for the past couple of weeks, not including other lesser improvements, visual ship rework, tones of work with interfaces and, of course, all stuff we needed to implemet this changes and so on. If you need more information on a certain feature from this post - you can find some in a news section on our website.
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See you!

Another week is over, so we are showing how the work goes on the features we announced and described in previous updates. Also, we have something new to tell you about: salvaging. That’s a small part of our resource system, but still an important thing you should know about.

  • More resources and resource types mean more ways to get them in the game. Right now there are several ways to obtain them in Starfall Tactics: Mining, Colonies on planets, enemy freighters and personal Mining Stations in Outer Regions. Besides, there is also a chance to find something in a cargo of defeated enemy and NPC fleets.

And here should come another common method of getting resources - salvaging. Salvaging means
disassembling the scraps of ships you destroyed in an attempt to get any precious materials from it.

http://starfalltactics.com/sites/default/files/module_salvage_blueprintres.jpg

Salvaging module icon

So, what do you need to salvage in Starfall Tactics and what you get from that?

  • First of all, you need to equip special module to one of your ships. This module can be found in boosters, or obtained as loot from enemy fleets.]After destroying a ship, you have a chance to see salvageable parts.]Activate salvage module to start salvaging.*]By salvaging scraps you have a slight chance to get materials.

Materials you salvage can be used, for example, for crafting ships - earlier you could get Screechers ship project, spend some IGC and build it - now it also requires some Screechers ship parts to be built. This way it becomes a really important thing if you plan to fill your ShipYard with dozens of great battlecruisers, battleships, dreadnoughts and even carriers.

Another personal space structure you will be able to build in the Outer Regions - Warp Beacon.

http://starfalltactics.com/sites/default/files/warpbeaconres.jpg

Warp Beacon helps reach remote space regions without a need to make a long way to your favorite star systems as it allows warping on your Warp Beacon from the Mothership. Still, it doesn’t have enough power as a Mothership to initiate your warp back to home systems. As other personal structures, it follows the same common rules: a number of Warp Beacons to build is limited; to stay functional it requires some resources; It is destructible by any hostile forces, but also can perform self-defense.

That’s a thing we already got pretty far with, although there are still a lot to do about it. So, now you can see eight challenges which you will be able to complete in Starfall Tactics:

  • Cargo Protection - Helps you master hardpoint control as here you need to protect a cargo from small ships with a dreadnought, having several powerful weapons with a long cooldown by pointing a target for every single weapon separately.]Mine Defense - The one we previously talked about: here you defend your mothership against enemies using only mines.]Rockets - Here you should defeat enemies using rocket ships by escaping from their attacks and outmaneuvering them.]Espionage - Stealth mission where you should get past enemies with a small invisible scout and steal as much data as you can.]Boarding - This mission you can complete only by carefully boarding ships one by one: the actual goal is to capture several prototype ships.]Damage Types - Destroy as much ships as you can, but be careful as you success highly depends on how well you chose counter-tactics.]Vision - Teaches you about ship vision and vision mechanics in general. Here you should get out of enemy lines, without any stealth modules or so.*]Asteroids - A well-known encounter on Galaxy Map also becomes a challenge to help you feel more comfortable with avoiding collisions (although that doesn’t mean that we stopped working on this aspect).

http://starfalltactics.com/sites/default/files/challenge2res.jpg

*There might be added other challenges later, of course, but that’s the basic set we will have. *

Have a nice week :wink:

Snowforged Team is back here to celebrate the 3rd Anniversary and continue Starfall Tactics development along with short updates here :wink:

This past year appeared to be very eventful: we had a lot of fun with having the first Starfall Tactics Winter Cup which we, also for the first time, live-streamed on our Twitch Channel. And we certainly have some plans on making another tournament along with the next test - and that’s really good news for all who love pvp in Starfall Tactics here :wink: Besides, there were four important tests: two Faction Wars tests where we tested many features for the MMO part, including ability to capture territories; a One-Week test to check new Ranked matches system and make a tournament; and a Character Test where we tested a huge update for the MMO mode.

That was a very exciting and productive year as the project got a lot of updates and meaningful changes: dozens of new ships and modules, new ranked matches system, new interface, ship progression, huge space structures, House (guild) system, carrier, new races, mining, Challenges, Personal Space structures, strategic resources and much, much more. We hope that upcoming year will bring even greater events, tests and updates as we come closer to the open stage.

And of course we have some news:

Crafting is a huge and important part of the game: it was implemented previously in the most basic form, for crafting ships. Now, as more resource types and ways to get them are to be added, we extend this system to something greater.

To build something you need a project - which is a single disposable thing you can get through many ways: acquire by leveling up, find as loot from NPC ships and bosses, get from research stations or black markets, buy from various space markets for IGC or just get by any other way.

The same way is going to be used to craft equipment. Equipment crafting also requires some time to be completed, depending on the complexity of the certain construction - you will see a timer saying how much time left until your equipment will be assembled and ready to be used.

There are other important things we should mention here:

  • To craft faction equipment like special Nebulord lasers you will need, for example, a couple copies of usual laser, some resources and special parts which can be salvaged only from Nebulrod ships. That works for all equipment from NPC factions.
  • There is an equipment you can get only or mainly by crafting it.
  • Some projects can allow you to craft a pack of equipment - 10 Screechers autoguns, as an example.
  • To craft something you will always need a project. Project is a thing of a single use only, so if you want to craft two Screechers Helskors, you need two projects.
  • Projects are not account-wide items: each character should get them by their own.
  • In addition to ship equipment, you will be also able to craft other stuff: for example - special consumables which are used to establish Personal Space Structures.

If you played some other MMO games, this crafting system should be familiar for you - it’s pretty usual for many games and yet enough comfortable along with being entertaining - at least, you don’t need to spend hours sitting and watching at grass. Instead, you just enjoy your playtime while collecting all the necessary resources, fight NPC factions in different events, explore the Galaxy or engage into battles with rivals who has a cargo full of precious resources.

We’ve also added a 750 long ship for Deprived faction, battleship Kolgrim:

http://starfalltactics.com/sites/default/files/kolgrimres.jpg

We continue working on important game aspects, and this week we also have some news to share:

- Vanguard Battleship - Tizona

The next Battleship is joining Vanguard faction - Tizona. This ship looks just as great as you could imagine and sometimes can remind one famous enough spacecraft:
http://starfalltactics.com/sites/default/files/tizonares.jpg

Eclipse Battleship is also joining us next week - check out for updates on our Sketchfab page!

- Hexagonal Maps

A small, but nice improvement which is going to make your life in MMO mode more comfortable and logical: Hexagonal Maps.

http://starfalltactics.com/sites/default/files/hexmap.jpg

In addition to their special form, they have a couple of other features: place, where you enter the hex on the Galaxy Map, directly affects on the place, where you can appear on the map. For example, if you chase your enemy and attack him from the top right side, you will enter your fleet from this top right side on the battlefield.

There are other changes which affect the way you leave the battle: Once the first ship of yours reaches the rim of the map and crosses it, other edges become inactive - red - and all remaining ships in your fleet can leave the battle only by crossing the same edge.

We hope that all these changes can help you clearly imagine the battlefield and understand it better.

- Ship Repairing

In the MMO mode, even if you lose the whole fleet, you have no penalties except of lost cargo. So, the loss of the single ship is not that painful here. Moreover, sometimes you can meet situations when after being defeated you can almost immediately jump into another battle, just spamming enemies in your system. And this situation doesn’t look really great at all - your ships with hundreds and thousands of people on them become just a junk, a consumable with no limit you can sacrifice without any significant loss. Of course, a permanent loss of the ship would be too much here, so we decided to change our repairing system a little bit.

http://starfalltactics.com/sites/default/files/repair_0.jpg

Until that moment, you could repair your ships on special Repair Stations in Open Space for IGC and repair & get back your destroyed ships for free - on Mothership. Now, if you get your ships destroyed on Galaxy Map, they can’t be immediately returned into your Detachment. Instead, they’ll have a repair time - don’t worry, it’s not going to last for ages - just a short period to make you value them a little more. Their repair time also depends on the class and construction complexity for each ship. At the same time, we are thinking about removing Repair Stations from the map, reworking them or just leave it as an additional way to repair your ship. Value every ship in your fleet - and you will see how it can turn the tide :wink:

The autumn has come and we are happy to meet the new season :wink:

Sunrise, Eclipse Battleship

The third Battleship which belongs to Eclipse faction is already here! Classic eclipse design of Sunrise brings you another ship to admire, use it as an effective assault force and a part of you great fleet.

http://starfalltactics.com/sites/default/files/sunrise.jpg

Survival mode & Loot Boxes

Just a couple tests ago Survival mode got an update which brought many cool features, including special loot boxes. These loot boxes could appear after certain enemy waves and give you a significant amount or IGC and XP if you collect them.

Due to all the changes - extended crafting system and resources in particular, we decided to modify these boxes to let them fit actual concept better.

Now loot boxes in Survival mode, instead of IGC and XP, give you special resource - Neitherium. This resources will be automatically converted to IGC on Survival completion.

http://starfalltactics.com/sites/default/files/lootbox.jpg

And Cheers to you from the Snowforged Team and thanks once again for staying with us! With hope that our happy faces will make you smile a little more this week :wink:

http://starfalltactics.com/sites/default/files/image.jpg

Until that moment, Starfall Tactics had just some characters, which presented their faction to give you a general vision and understanding. Now, as the time has come to start creating quest lines - at least for introductions and tutorials - the need to implement new characters arises. And today we are lifting the veil from new faces you will see while playing the game.

First of all, let’s look at another set of faction portraits - this time for pirate factions. All of them - P.Y.R.A.M.I.D., Screechers and Nebulords were presented as ships and abstract guys - you could only guess how they look like from their ship designs and descriptions. You could say that knowing them in face is not that important for the game where everything you see on the screen is your fleet consisting from ships…But if you know the personality and see the face of the enemy, everything becomes just a little bit more real and personal. All in all, we fight not against ships but against a whole faction which consists from humans (at least in this case), right? :slight_smile:

So let’s have a look at typical representants of three pirate bands - P.Y.R.A.M.I.D., Screechers and Nebulords:

http://starfalltactics.com/sites/default/files/piratebandsres.jpg

Early concepts. Can be changed further

Since we started creating portraits, patrolman of Eclipse, Deprived and Vanguard also got pictured:

http://starfalltactics.com/sites/default/files/patrolsres.jpg

Early concepts. Can be changed further

And that’s not all: Starfall Tactics Universe does have more personalities to present: today we are glad to introduce you the first three Eclipse and Deprived characters along with their short bios!

These characters are going to help you learn game basics and will tell you different stories in missions once we implement quest system which already stands on the doorstep: we already started preparing technical basis for them, giving it soem time between other important tasks.

In addition to portraits, we are going to create animated 3D models for each of these new characters - they will talk with you during various missions, encounters, events and just anywhere we need them speaking. Although Starfall Tactics is not a very story oriented game, we strive to make all game aspects both qualitative and interesting for you to try: that’s where our game designers, programmers and artists will unite to make all the best quests and characters for you.

Making and animating a set of characters along with writing quest scenarios is not an easy task, so expect it to fully arrive into the game not earlier when Starfall Tactics comes to early access. But when it does arrive - expect it to be great :wink:

And here are they:

http://starfalltactics.com/sites/default/files/characters3res.jpg
Sketches, not actual in-game models

  • Assistant Alan Lee, Eclipse

Many implants allow Alan Lee to aggregate and analyze tons of information in real time, so he successfully combines roles of secretary and first assistant while staying effective and observant. He always has his own opinion and does not hesitate to share it, but don’t really like getting into direct confrontation. Alan is also a very faithful person and it’s definitely not a typical quality for members of Eclipse corp., where everything has a certain price.

  • Huntmaster Ollaya, Deprived

Ollaya is 40 y.o. huntress who has repeatedly proved her talent as a leader and a strategist. She clearly understands Vanguard and Eclipse psychological behavior models, which directly affects her success on the battlefield and makes her indispensable. Refuses to take the post of the Sachem as she prefers the Hunt itself with its incomparable sense of danger, challenge and triumph.

  • Businessman Mr. Evan Van der Hallen, Eclipse

Mr. Evans is a great businessman with an extremely extensive field of interests and dozens of expensive high-quality implants, carefully hidden all over his body. This exemplary family man, who already has several great-grandchildren over 12 years old, made his fortune on fraud with securities.

Another thing we would love to add into the game is a faction progression. Basically, it gives a real goal and a reason to actually participate in wars for territories not just for the fact of dominance, but also to get profits for your fleet and the whole faction you belong to. Faction progression is directly connected with Strategic Resources feature we talked about in June: “A certain level of income of each of the Strategic Resources opens access to some kind of factional equipment or ship.

There are three types of Strategic Resources you can find on planets in Inner Regions (a contested space where you can meet pirates and other rivals):

  • Radioactive metals - higher income levels of this resource make new weapons available for purchase on your home planet.
  • Superconductors - give you access to unique special modules.
  • Noble gases - allow you to get new ship modifications on new income levels.

The higher income level of a resource faction has for the past several hours, the greater things you can acquire: there are 5 income levels in total, each of them gives exclusive rewards you won’t be able to find anywhere else. They are also different for every faction. All these rewards can be purchased on home planets by spending a certain amount of reputation points which you, as a faithful faction member, earned while helping your faction.

For example, Noble gases income levels give you access to the following ships:

  • Lvl.1 - battlecruiser “Glow Reflection”, Regent modification
  • Lvl.2 - battlecruiser “Dazzling Spark”, Eureka modification
  • Lvl.3 - battleship “Solar Winds”, Sunrise modification
  • Lvl.4 - battleship “Aureola”, Paragon modification
  • Lvl.5 - dreadnought “Halo”, Premier modification

All ship modifications are going to have special skins, so you will surely recognize them:

http://starfalltactics.com/sites/default/files/eships.jpg

Each Commander can get unlimited number of each reward, unless he or she runs out of reputation points. These items might be or might not be included into ranked mode - it highly depends on balance issues and current set of equipment available for Ranked Mode.

We already started preparing all the necessary equipment, and here is a short list of Vanguard weapons, which they can get for higher Radioactive metals income:
http://starfalltactics.com/sites/default/files/vweapon.jpg

  • Lvl.1 “Stingray”, Kinetic, size 1x4 - Electromagnetic kinetic weapon, accelerating the projectile to ultra-high speeds along 2 rails. Pierces through ships.
  • Lvl.2 “Large CQC Laser”, Energy, size3x2** - **CQC laser modification of bigger size.
  • Lvl.3 “Tornado Rocket Launcher”, Kinetic, size 3x2 - Rocket Launcher modification with 8000m range and average rate of fire comparable to Hurricane Rocket Launcher.
  • Lvl.4 “Frag cannon”, Kinetic, size 3х3 - Middle range cannon with increased crew damage. Has low firing rate, fires with single shells.
  • Lvl.5 “Volcano”, Energy, size 3х2 - Blaster machine gun. Weapon dispersion increases with time, while cooldown - decreases.

Eclipse faction relies on energy weapons - so here is their list of rewards:
http://starfalltactics.com/sites/default/files/eweapon.jpg

  • Lvl.1 “Assault Laser”, Energy, size 2x2 - Medium Laser analogue - has less range and more DPS.
  • Lvl.2 “Thunderbolt”, Energy, size 1x3 - Plasma Missile Launcher, has 9000 range.
  • Lvl.3 “Lancet”, Kinetic, size 1x3 - Small Gauss Cannon analogue.
  • Lvl.4 “Assault Plasma Cannon”, Energy, size 2x2 - Plasma Cannon with lower range and decreased cooldown.
  • Lvl.5 “Evaporator”, Energy, size 1x4 - Large Heat laser with a very long range.

In a previous post we haven’t mentioned one important fact about faction equipment and ships: although they depend on different resources, they are connected in a certain way. All ships and equipment designed so that the first income level of each resource, for example, allows you to assemble a certain ship build - Blazing Fist modification with Stingray laser and Scouting drone module. In other words, each faction ship modification constructed to easiliy fit modules and weapons you get for the same income levels of other resources. We hope that this system is going to motivate you to maintain the same income level of each resource and look for new territories you can conquer.

Now let’s come back to our faction equipment lists:

Deprived weapon

http://starfalltactics.com/sites/default/files/dweapon.jpg

  • Lvl.1** **“Storm Rocket Launcher”, Kinetic, size 1x2 - weapon, designed to hit small and maneuverable targets. Launches several rockets at a time, has average firing rate, good burst damage but lower DPS (damage per second).
  • Lvl.2 “Reconstruction Beam”, Energy, size 2x2** - equipment for remote (up to 6000m) repair **services. Uses laser ray focus to connect damaged coating elements, delivers subatomic gel to the damaged.
  • Lvl.3 “Eradicate Cannon”, Kinetic, size 4x2** - battery, which shoots with exploding shells and permanently damages target ships so they can never be fully repaired. **Shoots with several projectiles, just like a usual shotgun. Lowers maximum ship armor.
  • Lvl.4 “Plasma Dissolver”, Energy, size 2x4 - Heavy Plasma Cannon modification with increased range.
  • Lvl.5 “Valkyrie”, Kinetic, size 3x3** **- rocket tower, which guides rocket flight and immediately launches another rocket once it hits target ship. It means that at closer distances it has higher firing rate.

Here are all new weapons for Vanguard, Eclipse and Deprived:

http://starfalltactics.com/sites/default/files/allweapons.jpg

Faction special modules

  • “Scouting Drone” - Vanguard, lvl.1, activatable - Drone scout. Moves in a straight line and reveals everything on its way.
  • “Omicron Generator” - Deprived, lvl.1, activatable - Creates a special area which deals damage to enemies and heals friendly ships for the same amount. Has limited duration.
  • “Force Weapon Reload” - Eclipse lvl.3, activatable - Forced reload. As a matter of urgency, makes all weapons ready to fire. Deals damage to ship structure on activation.
  • “Selfstasis module” - Deprived, lvl.3, activatable - Module, which puts an initial ship into special stasis for a limited amount of time: it drastically increases recovery rate for structure, armor and shields.
  • “Sabotage Squad” - Vanguard, lvl.4, activatable** - **Boarding module which has a sabotage squad instead of usual troopers. Turns off ship functional systems (modules).

http://starfalltactics.com/sites/default/files/sabotager.jpg “Sabotage Squad” module

Vanguard ships

http://starfalltactics.com/sites/default/files/vships.jpg

  • Lvl.1 - battlecruiser “Blazing Fist”, Curtana modification
  • Lvl.2 - battlecruiser “Iron Guard”, Tarnhelm modification
  • Lvl.3 - battleship “Esprit de corps”, Tizona modification
  • Lvl.4 - battleship “Spirit of Rage”, Ichaival modification
  • Lvl.5 - dreadnought “God of War”, Mjolnir modification

We know that you’ve been waiting for this since previous test and here we are with the greatest news of the day, answering your main question and revealing the next test date: **Starfall Tactics NPC Factions test starts 26th October and ends 5th November! **

This time you are going to see a lot of changes and new content in the MMO part of Starfall Tactics: new factions, resource system, crafting and basic quests are going to bring you completely new feelings along with all other changes we’ve been working on during these long summer and autumn days. Don’t forget to apply for the test and join a House (guild) :wink:

And that’s not all the good news: As we already mentioned, along with this test, we are holding another important event on 3th and 4th November: the second test Tournament!

This Tournament is a really important event for the game as it helps us see the game from another, player side, get possible problems, balance issues and, of course, gives some inspiration to us and a lot of fun to players :wink:

So, at the moment we are preparing the game for the test - adding new content, fixing critical bugs and just make all new features work together well, and there is definitely some other news about new stuff we would love to share here:

New Faction Modules:

http://starfalltactics.com/sites/default/files/shield_repression_blueprintres.jpg

http://starfalltactics.com/sites/default/files/robber_gang_blueprintres.jpg

  • Perfect Sensor, P.Y.R.A.M.Y.D., activatable - On activation shows all enemy ships on the map for a short period of time.

  • Nebula Jump Module, Nebulords, activatable - Allows warping your ship into any nebula on the map.

  • Robber Gang, Nebulords, activatable - Allows robbing enemy ships: takes away enemy cargo.

  • “Shield Repression”, Eclipse, lvl.1, activatable - EMP unit, which gradually reduces the shields of surrounding ships. Has limited duration.

  • “Additional Antenna”, Eclipse, lvl.2, passive - Navigation device, increasing ship visibility range to 9000m.

  • “Area Shield Generator”, Deprived, lvl.2, passive - Giant shield regenerator, which works even outside the ship, regenerating shields of ally ships.

  • “Absorbing Shield”, Eclipse, lvl.4, activatable - Decreases weapon cooldown for each hit on the ship shields.

  • “Gravity Magnet”, Vanguard, lvl.5, activatable - A magnetic grip which pulls enemy ships to itself with constant intension. Ships with good acceleration can escape from the trap.

Pirate Weapons:
http://starfalltactics.com/sites/default/files/piratewespons.jpg

  • “Triple Auto Gun”, Screechers, size 2x1 - comparable with 3 single Auto Guns. Autogun, constructed from 3 auto guns with the help of unique Screechers technologies.
  • “Double Auto Cannon”, Screechers, size 3x2 - comparable with 2 single Auto Cannons. Auto Cannon, constructed from 2 auto cannons with the help of unique Screechers technologies.
  • “Neutron Blaster”, P.Y.R.A.M.Y.D., size 3x2 - blaster cannon with neutron damage. Deals a very low damage to structure, armor and shields, but effectively kills crew.

Special abilities for pirate bases

Pirate bases are bringing surprises in its turn and make raids more exciting with new special abilities!
http://starfalltactics.com/sites/default/files/screeselfdes2.gif

  • Screechers Mothership uses special Self Destruction module with a bigger explosion range - this explosion is able to easily destroy your frigates.
  • P.Y.R.A.M.Y.D. launches a strong gravity impulse, which pushes all ships away, even if they are really far from the Mothership.
  • Nebulord technologies allow their Mothership to warp away from you in certain situations.

Other updates

Outer regions of the space in Starfall Tactics are not just a bunch of systems with pirates, their bases and rare resources. There are also some planets inhabited by neutral people who just want to live a normal life on their own, outside of this massive faction conflict.

As they live very close to pirate-owned systems, they often require your help in protection from pirate bands and sometimes can order resource delivery - get ready to complete a couple tasks for a great reward. At the same time neutral planets often have Trading posts, offering you various equipment and ship projects - there is only a limited amount of them, but product range of Trading posts is periodically updated, so you can get back there with time.

http://starfalltactics.com/sites/default/files/tradingpost.jpg

New resources already were announced in previous updates, and now we are just showing three of them which will be used for crafting and can be mined in asteroid fields:

  • Arkonite - common resource. Can be found in any rich asteroid field.
  • Adamantane - common resources, which are more rare and more valuable than Arkonite, but still can be found in every rich asteroid field.
  • Neitherium - rare resource for high-level crafting. Can be found only in rich asteroid fields in Outer Regions. Very expensive.

http://starfalltactics.com/sites/default/files/newshipcrafting.jpg

Many other updates and new features are waiting for you to test it this month - remember to join NPC Factions test on 26th October!

Hope you all had great holidays - at least, as great than our new update for this thread. We’ve prepared a really huge update for the MMO mode since the last test we’ve announced in a previous post. So make sure you check it now, before we start another small test:)

Well, even before we started all the changes to MMO mode, we did a new PvP mode - Domination. Domination mode is all about capturing points across the map and constantly fighting for their control, without a need to defend your base - in this mode you just don’t have a base.
http://starfalltactics.com/sites/default/files/domination.gif

Along with this mode, we made available Custom Games - custom lobby for pvp games and tournament, so now everybody can start a freindly fight.

http://starfalltactics.com/sites/default/files/customgames.jpg

Right after our latest test, we did a huge balance rework almost for every important thing in the game - ship engineering bays, weapons, special modules, shields, armor and so on. There are a lot to tel here, so if you are interested - just check out our latest WIP articles.

And finally we came to our huge MMO mode update:

  • The first neutral faction is going to join Starfall Tactics soon enough - Mineworkers Union is already establishing their stations on the rich asteroid belts and constructing some special mining ships.

[SKETCHFAB]6b27233d104e4145943dbf5424191dba[/SKETCHFAB]

  • Everybody knows that getting levels is a fun and engaging thing, and although we don’t plan to restrict your ship choice with a huge ship progression trees, making your favourite Muramasa dreadnought an option on the mythical level 100, giving you access to all the faction ship recipes from the start would be not that interesting and intriguing.

    So, we’ve added ship model progression: After getting Basic (Tech level 1) version of each ship model, you will have to level it up to get access to recipes of other modifications.

http://starfalltactics.com/sites/default/files/ship_progression.jpg

  • Therefore, while we are adding more ways to get new equipment, more equipment is needed to reproduce that great loot-hunting feeling, when you get this awesome legendary weapon after all the efforts you put to create it - it’s always worth it, right? :wink: So, not only for this reason but also to make crafting feature and boss fights more valuable for players, all the equipment in MMO mode now has three grades: Defective, Normal and Improved.

    Defective and Normal equipment can be upgraded to Normal and Improved equipment accordingly on special stations which can be found while traveling across the confines of the known Galaxy. But no worries here: we don’t want to implement any sort of upgrade chances or any related stuff, making you try to upgrade it dozens and hundreds times and then brake the module. Just some more or less usual ingredients and a special station and you did it!

[SKETCHFAB]54ea2f6435954288a0980691db076f2d[/SKETCHFAB]

  • We’ve devided our Galaxy to some smaller zones, as it’s obvious that before coming to the high-level content, there should be some fun zones to let you relax (well, if you can do that by fighting pirates) and explore Starfall Tactics even deeper - of course, we will further add more quests (including story missions), events and other interesting activities.

    These zones in Starfall Tactics called Rings - they divide Outer Regions to some smaller zones you can explore. To get to the next level of the Galaxy and enter the new Ring, you will need to craft a special item - Access key. These key can be crafted from different elements which can be found in the current ring.

  • Another thing which deserved several improvements is our detachments system - we couldn’t just leave it all without balance changes, taking into account global rebalance and our new Rings system. So, Detachments were completely reworked to fit current system

http://starfalltactics.com/sites/default/files/detachments_2.jpg

  • Along with Rings system we are implementing, we had to replace our Warp Gates with Warp Anomalies so it could also fit the current concept:

http://starfalltactics.com/sites/default/files/anwarp.gif

  • We’re adding ship patterns! Yes, more customization.

http://starfalltactics.com/sites/default/files/skins_0.jpg

  • Aaand decals, of course!

http://starfalltactics.com/sites/default/files/decals.jpg

So, these are main changes for the latest month. We also recommend you to visit our page on Sketchfab to check out some latest models created for Starfall Tactics.

http://starfalltactics.com/sites/default/files/opentest2.jpg

The New Frontiers Open Test has just started! We invite everyone to join this Open test: hurry up to be the first who checks out all the great things Snowforged Team has prepared for you: new NPC faction, Rings system, PvP mode, ships, weapons, mining system, tasks, pirate fleets, detachments, recall system, ship model progression and more - read the full list of changes here. Open up the door to endless adventures and explore all the seven Rings of Starfall Tactics Galaxy!

No keys required - the test is open to everyone! To start playing Starfall Tactics follow these instructions:

  1. Register on starfalltactics.com
  2. Download Starfall Tactics launcher here.
  3. Install Launcher - it will download the game client. Remember, that the game is not available for x32 systems during tests.
  4. Push the “Play” button and start playing Starfall Tactics!
  5. Join in the discussion with other Commanders at our Forum and on Discord Channel

New to Starfall Tactics? Check this short guide out!

Got troubles or want to report something? Use #help & #bugreport Discord channel, create a topic on the forum or send a letter to support@snowforged.com!

So, what’s new?

http://starfalltactics.com/sites/default/files/screenshot5.jpg

What’s new? Well, there are a lot of things to check:

  • New PvP mode - Domination
  • Custom games
  • New recipes
  • New tasks
  • New ships - battlecruisers
  • Weapons
  • Party system for the MMO mode
  • Recall system which allows you to warp in additional ships on the Galaxy map
  • The first neutral faction - Mineworkers
  • Ship model progression
  • Rebalance for special modules, shields, armor, weapons, layouts and hull characteristics.
  • Reworked pirate fleets
  • Rings system
  • Equipment quality system
  • Reworked detachments
  • Cool quest rewards
  • Special fleet abilities for the global map (to be announced in the next WIP!)
  • New visual ship customization abilities
  • And various improvements, designed to make your playtime even more enjoyable!

And that’s not the full list of all the great things we’ve prepared for you - full patch notes will be available later.

See you in Starfall Tactics!

mmm, ww2 warboats in space genre… why not try implementing a real 3d experience that would be more reflective of the realities of space. Everything is always moving, everything is revolving around something else. just food for thought.

Thank you :slight_smile: Well, we are not against it, but here, in Starfall Tactics, we decided to stick to 2D. We even have a very-big-long-article about it - check it out here: Gaming Archive #7 - Starfall Tactics (Starfall Online) - Games Finder

The test is over and it’s been a while since we posted previous portion of updates. So todays post will be a bit longer than usual :wink: And, well, here is the short list of changes:

  1. Extended Character Progression system - New Frontiers test has brought a great feature - special fleet skills for the MMO mode. And it was just the first step to the extended character progression: Now we are going to bring more awesome abilities along with the new system - players will get new “talents” with each level - active or passive abilities, which give certain advantages during the game in the MMO mode.

Players start without action slots at all, but with time they get more of them until they reach a maximum number. Action slots are used to equip special fleet abilities.*

New Frontiers test has brought you a great feature - special fleet skills for the MMO mode. And it was just the first step to the extended character progression! Now we are going to bring more awesome abilities along with the new system: you will get new “talents” with each level - active or passive abilities, which give certain advantages during the game in the MMO mode.

http://starfalltactics.com/sites/default/files/levelupres.jpg

The first level up. You start without action slots at all, but with time you get more of them until you reach a maximum number. Action slots are used to equip special fleet abilities.

There will be a wide variety of different abilities available, which gives you a great option for fleet customization. However, the maximum number of abilities you can use at the same time is limited to 6 (can be changed).

And here are a couple of upcoming passive skills:

http://starfalltactics.com/sites/default/files/action_visionres.jpg

Ability, which passively increases your vision radius on the star system map. It won’t give such a bonus as active analog (Advanced Sensor), however, it is greatly compensated as you have no need to wait for a cooldown and just permanently have increased vision. However, nothing stops you from using both abilities - it’s a good choice if you are going to explore a lot of new systems.

http://starfalltactics.com/sites/default/files/action_speedres.jpg

This ability passively increases your speed while you travel across the Galaxy in Starfall Tactics. Just as passive vision boost, it won’t give as much speed as active analogue, but can definitely make it all more comfortable: you can run away from pirates much faster, while also having a nice advantage if you chase someone.

  1. Getting detachments

Detachment system has already made a long way through reworks and improvements in Starfall Tactics and, as we hope, became even better than before. Still, as character progression system gets significant update and extension we’ve described above, detachments can’t find a place as a reward on level up anymore.

http://starfalltactics.com/sites/default/files/keysres.jpg

In exchange, new detachments become available once you create the next Warp Stabilizer and get new access level.

  1. Other improvements

http://starfalltactics.com/sites/default/files/shipyard_0res.jpg

  • Repair all button is now available in the Shipyard - now you won’t need to manually push this button on each ship if you want to get all of them back.
  • Filters for Mothership inventory - we’ve decided to add the same equipment filters as in the ship editor in Shipyard, so now you won’t get lost in hundreds of different things you have.
  • Weapon groups - this improvement will make your ship panel take less space by hiding weapon icons when you select ships if there are too much of them. For example, instead of 10 auto gun icons, it will only show one icon with the number of guns installed.
  • Disabling cargo boxes and mining resources on minimap - now you can hide cargo box and resource icons from the minimap.
  • Ability to see layouts of unavailable ships - now you can check the layout of all faction ships which you don’t have yet.
  • Move a full stack of items by pressing a single combination of buttons - with SHIFT+Right Click.
  • And more.
  1. Galaxy Map

Galaxy Map has always been a very important subject of various changes and improvements as that’s a very important part of the game which helps you navigate in the Starfall Tactics Galaxy. And now we are working on making the whole map and territory borders, in particular, look better - here is a work in progress screenshot of how it all looks now:

http://starfalltactics.com/sites/default/files/galaxymapfres.jpg

  1. Domination mode adjustment

http://starfalltactics.com/sites/default/files/dompointssmall.jpg

After past Domination Tournament it was decided to keep the new mode mostly without global changes, but still, we wanted to somehow reward players for destroying enemy ships there. So, we’ve implemented a special reward for destroying ships: now you get 10% of the Warp Point cost of the enemy ship as winning points.

  1. **Plasma Arc Module **

Along with all the great improvements and content we will tell you about in the next articles, we’ve decided to create just a couple of modules to help you destroy ship swarms you are likely to meet when engaging certain pirate fleets:

http://starfalltactics.com/sites/default/files/plasma_arc.gif

Plasma Arc Module is an activatable special module. By activating it, you can choose a target within a certain radius which will immediately get plasma damage. After hitting the first target, Plasma Arc module automatically chooses the next target which must be close enough and deals damage to it, then gets to the next one. It can’t hit the same ship twice and deactivates when there are no eligible ships in range.

7)B.H.S. Launcher

The second module is a close friend of the Plasma Arc as it also jumps from one ship to another - however, there are several important differences:

http://starfalltactics.com/sites/default/files/bhs.gif

B.H.S. Launcher creates a projectile on activation, which immediately goes to the target ship and deals damage to it. After that, it chooses the next enemy ship within range, gets to it and also deals damage. This effect stops if there are no ships in range or if it reaches the maximum number of “jumps”. Unlike Plasma Arc, it can hit the same ship twice, so it can be effective against smaller swarms.

  1. Binary Stars

If you start exploring the real Universe, you will be surprised how many interesting things and unsolved mysteries there are in the world. For example, while we usually think of a star system as of a single star with some planets around it, in fact, there can be more than one star in the system. Did you know, that about half of the stars visible in the night sky are binary stars? Yes, that’s true and we decided to pay respect to this fact and add some binary stars to the Starfall Tactics galaxy:

http://starfalltactics.com/sites/default/files/two_star.gif

Wow, looks like that’s all for now:) Check out news section on starfalltactics.com in case you need more info on these updates.