Just a week past since we finished Starfall Tactics test - all the feedback was received and goals set! At the moment we are working hard on fixing issues and improving some already existing content, to let the game give more surprises
1. First of all, we started creating Mothership for NPC Pirate faction, which now will take more action in the war for the Galaxy - and that means a lot of new stuff to do in MMO part of Starfall Tactics
http://starfalltactics.com/sites/default/files/piratemshipres_0.jpg
2. Slight cosmetic improvements are something to make the whole game look even better, than before - and, from time to time, we get just another one of them. This week weโre changing ship trails to make it a little bit more sci-fi and closer to ones we had in the early demo version - and here is a work in progress shot:
http://starfalltactics.com/sites/default/files/trail.gif
**3. **During the test we found out that some ships, even though they have tons of armor (up to 10.000 and even more!) still have a very high speed in total, which was not intended according to our plans and definitely was not a good thing for Commanders attacked by ships of this kind. So now, all ships with armor and modules exceeding mass of their hulls are going to have an appropriate maximum ship speed, such as really heavy ships should have.
http://starfalltactics.com/sites/default/files/heavyshipres.jpg