Thats really good! That inspires me to do some more work on my own project from a different sci-fi franchise.
Cant wait to see more.
wow respect !!!
I’m sure this goes without saying, but wow those shots are incredible. Really inspirational stuff here, love everything about the scene so far. What kind of resolution textures are you using here? And I assume it’s baked lighting, not dynamic, right?
One thing I’m wondering is, are you running a sharpening post process on the later images? I don’t think I’ve ever seen the UE4 TAA get results that clear before, it’s usually a lot more blurry and just destroys any amount of detail.
Hey Everyone! So I have a little post-Christmas update on our Mos Eisley environment. Needless to say, but with the holidays going on, everyone working on the project has had their productivity impacted with work and holiday events, but despite this, I think we have a decent update for this month. We have built out more of the city with some new block-out meshes, including a couple of neat surprise block-out that you will see in the video and stills, I am hoping we are not biting off more than we can chew here, but we are gonna try to get all this stuff detailed and finished out. So the city is a little bigger, and we have gotten a decent start with texturing, some buildings as well as some props in the city and the docking bay. I am hoping to step it up a little here in January now that the holidays are behind us.
Anyhow, here is a new video walkthrough of our current progress. Hope you all like it. Please let us know what you think - Thanks everyone!
https://www.youtube./watch?v=B7pjf9184P8
And here are some new still images. Thanks again!
FLAG
Progressing nicely. Keep it up. =)
This is awesome!!! I just started my own star wars Unreal Project, I’m doing the Tantive IV on Alderaan. Best of luck to you if you are interested in help let me know! This is amazing and inspiring!
This is so epic… they should’ve hired you for Battlefront!
Wow I’m incredibly impressed!
Oh man, between this and the other Star Wars scene that’s in the works I’m very happy.
Nice progress, keep up the good work!
Hey everyone! So it has been a couple months since our last update, but rest assured we have been continuing to work on our Star Wars Mos Eisley UE4 environment. WE have got quite a bit of new stuff in since the last update, lots of textures on props and buildings / some new props scattered throughout the city / some updates to the Cantina & the Dowager Queen basement / and our awesome lighting artist started on a whole new lighting pass for us!
Got some new walkthrough videos for you all. The last video I did was a little long, I think it might have been tough to sit through all at once, so I broke up this update into 3 separate videos for you all to check out at your leisure!
Here is the our current progress on the Docking Bay 94 interior. LOTS of textured props now, and more textures and decal work on the walls.
http://i.imgur./UCDjoU8.jpg
And here is an update on the Cantina & RIght Half of the city
http://i.imgur./CtgrU1Z.jpg
And here is a new Dowager Queen basement and more stuff in the Left half of the city
http://i.imgur./sCWg5D6.jpg
https://www.youtube./watch?v=awy165Unul4&feature=youtu.be
So we still have a lot to do, but I think we are making good progress. I’ll put up some still images here shortly as well.
Thanks everyone, and please let us know what you all think!!!
Nice work. Those materials are really coming along!
And here are some still shots for you all:
http://i.imgur./ZknT3o4.jpg
http://i.imgur./B2AkRqw.jpg
http://i.imgur./TqIsWhx.jpg
http://i.imgur./AOVSjst.jpg
http://i.imgur./KaOHy9B.jpg
http://i.imgur./w9xLGJl.jpg
http://i.imgur./wJTUZde.jpg
http://i.imgur./Q1503S4.jpg
http://i.imgur./9cWWWCo.jpg
http://i.imgur./AjocIGY.jpg
http://i.imgur./ZBCfg7e.jpg
http://i.imgur./yIWfnTe.jpg
http://i.imgur./tj1FS07.jpg
http://i.imgur./moiLekd.jpg
Thanks again everyone!
Hey there everyone! So I am back with a small update. Back at the beginning of this project, when it was just me building the Millennium Falcon, several people were curious as to how I was going to approach texturing this monster. Well About a week ago I started that daunting task. ( the thought of texturing this thing has been a tad bit scary so I have been putting it off, but figured I had put it off long enough ) For those of you who are interested, I decided to use UE4’s layered material system to texture this thing, and I must say it is working out quite nicely, using a set of tileable base materials, and creating masks with Quixel to blend those base materials. It allows for a nice fidelity in the model without having that tiled texture look, yet tiled enough that you can get pretty close to it before the texel density breaks down. I am pretty happy with the results so far. I am about a quarter of the way done so far, and then at the end I am going to go through and do a micro detail pass to make some floaters and decals for things like small bolts, handles, latches, etc.
Anyhow, here is a vid and some screen shots showing my progress so far. Hope you enjoy them - Thanks!
https://vimeo./159035221
http://i.imgur./ZSTzxjW.jpg
http://i.imgur./HXAPquu.jpg
http://i.imgur./N4cgCtC.jpg
http://i.imgur./yTJ4BaI.jpg
http://i.imgur./if1KwiG.jpg
http://i.imgur./pdLH1dq.jpg
http://i.imgur./1pXL1mr.jpg
Yep that is gorgeous, keep up and nice work
Hey everyone!!! So it has been a while since we have done an update on our Unreal 4 Mos Eisley scene. WE have been cranking away at it and I thought it was a good time to post an update. So here are a bunch of new screen shots out of UE4 showing some good progress, and some new stuff that we haven’t shown before. Hope you all enjoy them, and if you get a minute, please let us know what you think. Thanks everyone!
http://i.imgur./AyMj9qs.png
http://i.imgur./7dHvKzL.png
http://i.imgur./ivpkxvm.png
http://i.imgur./uh3Ul0e.png
http://i.imgur./GPZpNHP.png
http://i.imgur./8by4xJa.png
http://i.imgur./Yw6jejp.png
http://i.imgur./SVenbsK.png
http://i.imgur./GWkwkNp.png
http://i.imgur./DKyjc2r.png
http://i.imgur./tqTob6r.png
http://i.imgur./2kr8Hih.png
http://i.imgur./NQVzqsI.png
http://i.imgur./FTD5FoH.png
http://i.imgur./jVlIvTt.png
http://i.imgur./utBx2CF.png
http://i.imgur./9hqakLk.png
http://i.imgur./RoaiV4D.png
http://i.imgur./21x2Csw.png
Our project is still WIP, but we are getting there. I would say we are about 75% - 80% done, just have a few more assets to finish, and then do a polish pass. So far I have tested running our level on a GTX760 / GTX970 / GTX980ti / and a Titan X cards, and it runs very good at 1920 x 1200 or lower on all teh 900 series cards, and pretty good on the 760. Any resolutions above 1920 x 1200 are still decent, but they do get a little choppy in a few areas. I just recently obtained access to an HTC Vive, so gonna see how well it runs in VR here soon.
I will post some new videos here either later this evening or tomorrow to show walk-through as I have also been doing a lot of sound work in the level as well that need video to show.
Thanks everyone, hope you all like the update!
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lol Xeny get lost, as for this project, outstanding cause these screens and videos are super impressive!