I made a UE4 VR environmental demo for the Oculus Rift based on the Star Trek Voyager bridge.
There are three audio dialog cues you can find and trigger. For example walk to the center helm chair at the console in front of the giant view screen.
And of course… Press ‘e’ to fire photon torpedoes! e,e,e WIDE SPREAD FULL VOLLEY, CAPTAIN!
Press ALT-ENTER to enter fullscreen Rift mode or you can just play it normally in windowed mode. (For fullscreen without the Rift mode, open console and enter STEREO OFF)
Made in Unreal Engine 4. It runs at 60fps on my machine with a 760gtx in Oculus Rift mode.
Not sure how it will fare on other hardware.
I can confirm that setting up and building their repository will give you a UE4 development environment that is updated with the DK2 sdk and projects are fully working with proper head tracking, smooth as butter. I’ve updated a few of the samples from the marketplace, shooter game is awesome on dk2, recommend trying this and updating your project to this version. It is a 4.3.1 build, so if you made your voyager project in 4.3.0 or lower you can update it to DK2 automatically by opening it with the built UE4 environment. Really looking forward to trying this out with DK2 support, can even build it for you if you want, takes 10 seconds or so to convert it into the version of the UE4 environment.