A project I started working on when the Infiltrator demo was released. The model is from the RSI holo-viewer and the textures are from random places on the internet:p
Seriously speaking: I hope not. UE 4 doesn’t offer double precision floating points that Roberts and his team need for their game. Generally speaking, the coordinate system in UE 4 is quite poor, accuracy drops quite fast.
That would be really bad, they would have to modify the source code a lot before it would work for them, it would take years longer to get out, and the graphics in CE are already much better UE4. Thanks for your comment though:)