Star Citizen M50 retextured in UE4

A project I started working on when the Infiltrator demo was released. The model is from the RSI holo-viewer and the textures are from random places on the internet:p

If anyone’s interested, here’s a 4K wallpaper version of the last image(Not sure if anyone but me’ll ever use it) http://www.mediafire.com/view/uu97a8igstp5swh/HighresScreenshot00000.png

Brilliant job. :slight_smile:

Beautiful.

Thanks, glad you like it:)

Wow, beautiful! The lighting and texture is awesome.

Looks like Roberts might want to make a move away from Cryengine…

Seriously speaking: I hope not. UE 4 doesn’t offer double precision floating points that Roberts and his team need for their game. Generally speaking, the coordinate system in UE 4 is quite poor, accuracy drops quite fast.

That would be really bad, they would have to modify the source code a lot before it would work for them, it would take years longer to get out, and the graphics in CE are already much better UE4. Thanks for your comment though:)

Neither did Cryengine, AFAIK, until CIG added it.