Standard materials never loads in the game

Hi, I can’t get why the default materials never load on my custom static meshes.

I just add a static mesh (.fbx), copy the material from another actor/mesh and insert it into my mesh.
Everything looks good in the UEFN, but it never works in the game.

Can someone help me?
(Everything works well if I create my own material and use it. But I would like to do this, not now.)

Hi Dharatee,

Are the textures you’re using a ‘power of two’ resolution? (512x512, 1024x1024 etc)

Hi. I don’t use textures.

I do it like this:

  1. Click “Import” and add my FBX file (any simple, all settings by default).
  2. Click “Edit” (Static Mesh) and copy/paste the material from another standard actor.
  3. Drop the Static Mesh onto the map.

See screenshot. As I wrote before, any standard material won’t work in the game, but everything looks fine in the UEFN.

Thanks for the clarification, I’m seeing the exact same thing when I try your method.

I would love to be able to use the built-in Textures + Materials from Fortnite, but I don’t think there is any expectation that using Fortnite Materials should work. (Although the fact that it allows it in-editor is deceiving!)

Hopefully we’ll be able to use these one day…

As an alternative - it’s now possible to use an AI like ChatGPT to generate textures, also there are many free textures on Fab.