Standalone Version - Input "E" Not Being Called

It appears when I am in Editor Mode, I can spawn my character using an Input then a Function(Blueprint Comms) after destroying him. But when in Standalone Mode, it does not allow me to use input “E” on my keyboard to call this function(using Blueprint Comms).

Anyone else having these issues, is it a bug?
I am on a Mac and using the 4.1.0 version.


I found the solution, it was because I needed to put the Inputs as “Set As Defaults”.
That did the trick.