Zoro123
(Zoro123)
1
Hello,
I have a very simple scene where I control the camera inside a blueprint class.
It works well in simulation mode.
If I play it in standalone mode, it also works, but after that it does not work anymore in simulation mode
I’ve been struggling with that for several days and I am stuck
Would anyone have an idea ?
Is that a bug ?
Regards,
Zoro321
Zoro123
(Zoro123)
2
Here is my blueprint script.
Zoro123
(Zoro123)
3
As I said, it works fine until I play it in “Standalone” mode.
Then after that, if I play it under “simulation” again, the camera is not controled by my script anymore but by regular keyboard/mouse.
What camera are you passing in with your “Cam” variable?
Zoro123
(Zoro123)
5
I am passing it a reference to a CameraActor that I select in the persistent level.
I add a camra object in my level and then I eference it in my CameraMover lueprint class.
In fact, I found that even if I pt hat into my Level blueprint, I et the same behaviour.
I fond a workaroun by pessig the “Launch” button instead of “Play”. with the drawback to recompile my project a every trial.
Zoro123
(Zoro123)
6
Just try it:
- Create a level blieprint as shown in the picture above.
- Run it in simulation mode as much as you want (you will see it works fine).
- Run it in standalone mode once.
- Play it under simulation mode again: you will see it does not wor4k anymore.
Is that a bug or a natural behaviour ? A setting to change ?
Zoro123
(Zoro123)
7
Hello,
I just figuredit out
When playing under simulation, I have to click the “Possess” button