Hi guys,
This bug is relacted with Navigation System.
First, my game open the Main Menu Level and when i click in “Start game Button” load level called “Loader”
“Loader” level have 8 sub-levels and based in last save game, loads the last
Here is the problem…
When i set Runtime generation to Static in sub-level, show this message
But, when i set Runtime generation to Dynamic, standalone game crashes during level load
=====
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: NavigationOctree [File:D:\BuildFarm\buildmachine_+
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Engine!FRecastTileGenerator::GatherGeometry() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1797]
UE4Editor_Engine!FRecastTileGenerator::Setup() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:1629]
UE4Editor_Engine!FRecastNavMeshGenerator::CreateTileGenerator() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3937]
UE4Editor_Engine!FRecastNavMeshGenerator::ProcessTileTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3961]
UE4Editor_Engine!FRecastNavMeshGenerator::TickAsyncBuild() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\recastnavmeshgenerator.cpp:3355]
UE4Editor_Engine!ANavigationData::TickAsyncBuild() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\navigationdata.cpp:490]
UE4Editor_Engine!UNavigationSystem::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ai\navigation\navigationsystem.cpp:763]
UE4Editor_Engine!UWorld::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\leveltick.cpp:1152]
UE4Editor_Engine!UGameEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\gameengine.cpp:897]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]