I have more, since all settings in my DefaultEngine.ini were reseted, I re enabled all settings needed.
And the crash rehappended again. With the method of “Delete/Test/Next”, the reponsible was found :
r.RayTracing=True
This is an issue, because I can’t get rid of this.
I found out an actor in the level was causing the crash when RayTracing was enabled.
This actor contains a component which is the responsible of the crash with RayTracing.
This component is a "Paper Flipbook Component"
. When I open it in editor, I crash. If I reset his "Source Flipbook"
variable, everything is fine.