Project played fine in 4.16 including packaged build. After updating to 4.16.1 today Standalone crashes every time. PIE etc. still work fine, successfully cooks & a packaged build does not crash.
and I get: Undo Spawn Play From Here Start
I have the same problem.
Issue reproducing when returning to old save file. Seem to be able to modify blueprint, character or UI. Will consistently start crashing standalone again however I cannot pin point particular actions I can take to reproduce. Leads me to think possibly game instance/modes or states communication with either playerBP or UI as the problem?
Works with different default pawn class. So it is something to do with my character class however I cannot figure out what. Any Idea be great!!
Check if changing default pawn class solves it if you are using a custom character BP. Can see if we are dealing with the same problem. ![]()
Components within Character BP where colliding with each other. In this case multiple static meshes that where for some reason set to Block all Dynamic, GenerateOverlapEvents True.