Standalone Game Dosen't Show Main Menu Widget

Oh boy, I don’t know how to ask this one. I built a standalone windows 64-Bit game, and after launching it, nothing happens. It’s just a black screen. I can type Open MainMenu into console, which opens the MainMenu map, but the widget dosen’t appear. When booting the game in the unreal editor standalone, it works just fine. I’m not really sure what else to say. The game is still running, since I can open up the console and open other maps.

Begin Play in the Level BP

The Begin Play Function in the Game Instance

The Show Main Menu Event

If you need any more info, let me know.
Thank you for the help.

UPDATE: I may have narrowed down the issue. None of the Casts to the Game Instance is working. I was able to just go out and make the main menu widget in the main menu, which worked, but none of the buttons worked. (They should cast to the Game Instance and fire an event.) Those casts are failing. The game instance class in the Maps and Modes does point to the right game instance.

When i click on the images you posted it says they have been forbidden.

I think you forgot to set the default level, game mode or the game instance in the settings. Go to project settings → maps and modes. :slight_smile:

Definitally did’t forbid anything. I’ll reuload if I have two. Probably a network error.

The Map does point to what I want. Still a blank screen. It is opening up the MainMenu level, it’s just not showing the widget. The Show Main Menu event works since I used it many times in other areas in the program.

I made a google drive folder with every image I used.

I did some research and found the answer. The Game Instance was not officially set as the Game Instance Class for some reason, even though it said it was. I simply set the Game Instance Class back to GameInstance, ran the game in PIE, then set it back to my GameInstance. Thank you for the help.