Standalone Game crashes on ensure(GetShadowIndex()==0)

Hi All,

I’m really struggling to figure this one out.

I’m using the code provided by [frankmli in this thread to render a skeletal mesh at a custom FOV][1] and my project crashes on this assertion as indicated in the screenshot. It seems to have something to do with not being on the main game thread(?) but I have no idea what’s really going on.

Any ideas anyone?

Cheers.