Standalone binary has no sequencer audio

I have a LevelSequence that acts as a master sequence and it contains audio and other shots. The wav file I imported works perfectly with Sequencer when playing it inside the editor, but during standalone preview there is no audio at all. I tried fiddling with the audio compressor settings but nothing seemed to help. There’s no mention of anything related to the audio asset in question in the logs.

I start the playback of the sequence from the level blueprint.

Well I solved this one myself: the audio asset was in the Movies directory and it began working after I moved it elsewhere.