Standalone always using non-default culture

Windows 7 64-bit

UE 4.9.1 binary

New project. I got umg widget with1 text field. I have translated this field. In localization dashboard I have English as native. But always when I’m running project in standalone mode or after packaging, culture seted to my “ru_RU” by default, not to “en”. Why ?

The native language set in the localisation dashboard has no impact on the culture used at runtime.

The culture used at runtime is either loaded from your Engine.ini file (set as the Culture key->value under the Internationalization section), or automatically detected based on your OS culture settings. You can also override this by passing -culture=bla on the command line when starting your game.